Veröffentlicht 4 months ago von

Because of the new strat/glitch in the Final Act of this games latest version, Pre-1.7 and Current 1.7+ leaderboards NO LONGER need to be seperate, because the current 1.7+ now has beaten the Pre-1.7 Any% time by a whole 16 seconds!

And also, Glitchless and No Major Glitches/Skips is THE SAME in the current version, so that's NOT an issue.

But don't worry, we didn't archive anything, all your old and new runs are still there!

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Veröffentlicht 1 year ago von

The game has received a major update, I need to finish redoing the rules for the 'legacy' and 'current' leaderboards before resetting the leaderboards. There will therefore be a break on this page. I ask you NOT TO SEND RUNS PLAYED ON THE NEW VERSION OF THE GAME. I will keep you informed when the page is ready. Moreover, I will recruit some verifiers via a google form very soon.

update : the maintenance is finished

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Veröffentlicht 1 year ago von

Update as of 05/09/25

The rules for both full game and level runs leaderboards have been clarified to ensure better consistency, especially regarding Cutscene Timing and RTA (Real Time Attack). Here’s what’s new:

✍️ Clarifications for Full Game Leaderboards

Categories: Any% (Normal), Any% (No Major Glitches), 100% Tab: Cutscene Timing

  • Added clear distinctions for when cutscenes do not count towards the final LRT and when they do count.

Do not count:

  • First cutscene with the balloon
  • Hide and Seek cutscene right after Act 2 (when the camera cannot be moved)
  • Car cutscene after the apartment
  • Final Act cutscene before the white screen (when the door opens)
  • Final cutscene when leaving the house

Count:

  • Roof cutscene after Hide and Seek

✍️ Clarifications for Level Runs Leaderboards

Categories: Any% (Normal), Any% (No Major Glitches), 100% Tab: Cutscene Timing

  • Flashbacks are now explicitly stated as not counting in the final LRT.

⚠️ Important Notes on LRT Adjustments and Moderation

  • Due to these clarifications, some runs (old and recent) may see adjustments to their final LRT.
  • Certain runs may also be rejected for some reasons.

⏱️ New Definition of RTA (Real Time Attack)

RTA rules have now been officially defined:

  • Full Game Runs:
    • Start: First movement of the player after the balloon cutscene
    • End: First frame of the final cutscene where the player leaves the house
  • Level Runs:
    • Start: First movement of the player after the act finishes loading
    • End: First frame where the player is transferred to the next act
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Veröffentlicht 1 year ago von

Hey everyone,

Just wanted to post a quick update and say SORRY for what happened with the speedrun.com page.

Imist, who was added as a supermod by bridgee, ended up griefing the page - changing the game icon, messing up with some categories, and adding a bunch of platforms the game definitely isn’t on. None of that should’ve happened.

We’re still REVIEWING everything and making sure this doesn’t happen again. It’s being handled.

Thanks to everyone for your patience while we sort this out. We’ll post more updates as we go.\

-qzkzz

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Veröffentlicht 1 year ago von

Update as of 17/02/25

The speedrun rules for multiple categories have been fully rewritten for better clarity and consistency! Here’s what’s new:

📝 Rewritten Rules:

  • Any% (Normal)
  • Any% No Major Glitches
  • 100% (100% for full-game)
  • Glitchless (individual levels)

📝 New Rules for Any% Load Abuse:

  • Written by qzkzz for both full-game and individual levels.

Please review the updated rules before submitting new runs. Happy running! 🏃‍♂️🔥

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Veröffentlicht 1 year ago von

Update as of 16/02/25

Several important changes have been made to the Hello Neighbor: The New Neighborhood leaderboards to improve clarity and category organization. Here’s what’s new:

🏆 Leaderboard Adjustments

  • The "Any%" subcategory has been renamed to "Versions", as it now accurately reflects the choice between different game versions.
  • The "Any%" value within the "Versions" subcategory (previously meaning “current version”) is now labeled "Current", making it more logical (e.g., a 100% run under "Any%" didn’t make sense, but under "Current," it does).
  • A new subcategory, "Any% Load Abuse", has been added for both Full Game and Levels, based on the strategy introduced in qzkzz’s run. Additionally, Bloxstrap can be used to extend load times and further optimize this method.
  • The "Any% No Major Glitches" category is now available for Levels (Acts), aligning them more closely with the Full Game categories.

🎨 Visual & Aesthetic Enhancements

  • The background image of the speedrun.com page has been updated.
  • A new page icon has been implemented.
  • Custom leaderboard badges have been created in three interchangeable collections:
    • The Neighbor
    • Crowbar
    • Access Card (Each collection includes badges for 1st, 2nd, and 3rd place).

These updates help refine the leaderboard structure while enhancing the overall appearance of the page. Looking forward to seeing new runs and optimizations! 🚀

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Combined leaderboards!

Because of the new strat/glitch in the Final Act of this games latest version, Pre-1.7 and Current 1.7+ leaderboards NO LONGER need to be seperate, because the current 1.7+ now has beaten the Pre-1.7 Any% time by a whole 16 seconds!

And also, Glitchless and No Major Glitches/Skips is THE SAME in th

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