This crow glitch comes from the PC Any% route, but I’ve found a way to do it on PS2, and although it’s not as fast as the PC version, it still lets you skip quite a bit of time.
Good one, but I wonder why it works differently in PS2 considering that on gamecube it works almost the same as the pc version.
It’s because thes game’s physics and memory the ps2 are different from those on GameCube and PC—I don’t know why they decided to do that. And as you can see, that’s on a mobile emulator, but I also tried it on PC ps2 emulator and it’s the same spot, except there it works properly and doesn’t push you out of bounds like in this video.
It's come to our attention that depending on the method used to cap the fps of the game to 60, the real-time speed at which the game runs has a variation of up to ~1.2%, which can add up to more than a minute of difference in the longer categories. We've also done tests comparing the cutscene times














