I found another glitch, and the only reason why I'm making another thread instead of the one I've been using is because this glitch could have multiple uses, so other people can find stuff using this. Not only can it shave off a ton of time in demo%, but it can probably skip a whole bunch of sections in any%.
I managed to get up to the ledge, but it still unloaded. We might need input from the dev to figure out a way to either keep it loaded, or reach the ending before it can unload.
Hang on a second, how did you just go up the wall like that? Was that something to do with the hitboxes loading weirdly or is this another tech I missed?
In the latest version, the transition tries to center you using force so you don't go to the sides. You can pull up a run from 1.2.7 and a post 1.2.7 run and look at them side by side.
In the new WR run, I died right as I loaded yard. And for some reason, it didn't unload. This could be caused for a few reasons: I'm in the full version, I died right as I loaded yard, or I reached the first checkpoint before dying. It's probably the third one, because I don't really see how the first two would cause it to stay loaded. But if we can consistently recreate this (which we most likely can) we can shave a ton of time off of any%
I tried the glitch again. I went from the first checkpoint, but it unloaded. I also tried to die at the same time that I loaded yard, but that also didn't work.
Just a couple hours after the bounty was set, player claimed the reward with an INSANE















