Checkpoint skip loading thing
3 months ago
Oklahoma, USA

I found another glitch, and the only reason why I'm making another thread instead of the one I've been using is because this glitch could have multiple uses, so other people can find stuff using this. Not only can it shave off a ton of time in demo%, but it can probably skip a whole bunch of sections in any%.

Simplisti gefällt das.
Japan

you scare me

Ladidady gefällt das.
Japan

The map does overlap quite a bit though, I'm sure you can find plenty of ways to use this tech.

Ladidady gefällt das.
Oklahoma, USA

It seems to only work in the latest version, on 1.2.7 it just unloads immediately.

Oklahoma, USA

I managed to get up to the ledge, but it still unloaded. We might need input from the dev to figure out a way to either keep it loaded, or reach the ending before it can unload.

Japan

Hang on a second, how did you just go up the wall like that? Was that something to do with the hitboxes loading weirdly or is this another tech I missed?

Oklahoma, USA

In the latest version, the transition tries to center you using force so you don't go to the sides. You can pull up a run from 1.2.7 and a post 1.2.7 run and look at them side by side.

Japan

Ah I'm familiar with that, makes sense that loading the chapter that way might cause something like that

Ladidady gefällt das.
Oklahoma, USA

In the new WR run, I died right as I loaded yard. And for some reason, it didn't unload. This could be caused for a few reasons: I'm in the full version, I died right as I loaded yard, or I reached the first checkpoint before dying. It's probably the third one, because I don't really see how the first two would cause it to stay loaded. But if we can consistently recreate this (which we most likely can) we can shave a ton of time off of any%

Simplisti gefällt das.
Oklahoma, USA

I tried the glitch again. I went from the first checkpoint, but it unloaded. I also tried to die at the same time that I loaded yard, but that also didn't work.

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