Due to even more discoveries relating to how save and quits work in Outlast 2, the moderation team have decided that the only fair solution for everyone is to exclude the main menu from timing going forward.
Why?
The community has discovered that depending on your hardware, framerate, lag, monitor refresh rate and other potential unknown factors that some runners could release spacebar earlier when entering into the main menu than others. The problem gets worse if you lowered your in game resolution down to 480p, where you could release it even earlier depending on the factors above, saving a lot of time over the course of the run.
The autosplitter has been updated accordingly, it will pause for 2 seconds on the main menu. This is not a change we are particularly happy to make, but it is the only decision we believed we could to make things fair for everyone.
We will be monitoring this very closely, changes will be made if required. Anyone who abuses this will be faced with run rejection going forward.
FAQ
How much of a difference will this make in the final run time We estimate about a 20 second timesave depending on your hardware
Will you be modifying any verified runs? No, we will not be modifying any verified runs as the timesave varies between hardware ect as mentioned above
Does this affect Outlast 1 or Whistleblower As of right now, we don't think so, however we are monitoring the situation very closely. We are ready to make changes if required.
Edit 23rd December 2025:
After much deliberation within the mod team and the general community about the Outlast 2 lurch speedtech, we have decided to postpone its validity in runs. The reason we are doing this is because their is some proof that there is an additional layer of hardware depende










