Exploiting the Engine
I wonder if it was possible to exploit the loading system of Unity to load into other scenes. As far as I know, from a dev perspective, you could exploit the memory system of Unity to load another scene. Any thoughts? I think it could be possible.
teh_supar_hackr gefällt das.
Not sure how possible that is, but I do know a debug mode is hidden in the game by pushing Shift+Q (thanks TCRF)
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