Potentially Difficulty Division
9 months ago
United States

Hi, I'm currently running the game (just need to submit), but to me, I think categories should possibly include difficulty.

The main reason I say this is because the difference between Explorer and Normal is where you respawn; I find that Normal is much more punishing taking you back to your last used pillar/statue rather than the room you are in. It just seems in a run sense these should be separated due the varying degrees or risk players are willing to take.

Just my two cents, but having a good time learning the route and seeing where I can improve it :)

United States

Runs do currently include difficulty as an annotation so they can be compared on the Any% board! This was mostly just for convenience in setup and also avoiding having a ton of empty boards; the plan is to split them out into full proper subcategories once we get multiple runs of varying difficulties. Excited to have you picking up the game, and looking forward to your submissions! <3

Bzerot_Frfournk gefällt das.
Spielstatistiken
Follower
5
Läufe
10
Spieler
3
Neueste Nachrichten
Hello brave adventurous fungi!

I am striving for a community driven ruleset. So I want you all to make suggestions, because democracy. There is currently only glitchless, because those rules are easy. But when more and more glitches are discovered (without Basti fixing them in the next update), it might be more fun to

1 year ago
Neueste Threads
Veröffentlicht 9 months ago
1 Antwort