Beschreibung
Its okay. One extra load because of the god damned vote cooldowns in the newest version couldn't correct the vote or we would have lost even more time to get to right campaign from the menu.
edit: Had to upload splits second time realized that they were in incorrect order as we tried to get better time later that day and changed a bit campaign order.
Precise time: 2:44:11.300
Zeitabschnitte
Bereitgestellt von Splits.io
# | Name | Split | Beendet am |
---|---|---|---|
1 | The Passing: Riverbank Gold | 1m 46s 640ms | 1m 46s 640ms |
2 | The Passing: Underground | 9m 31s 009ms | 11m 17s 649ms |
3 | The Passing: Port | 2m 23s 839ms | 13m 41s 488ms |
4 | Dark Carnival: Highway | 3m 03s 141ms | 16m 44s 630ms |
5 | Dark Carnival: Fairgrounds Gold | 2m 41s 074ms | 19m 25s 705ms |
6 | Dark Carnival: Coaster | 3m 20s 423ms | 22m 46s 128ms |
7 | Dark Carnival: Barns | 4m 06s 124ms | 26m 52s 252ms |
8 | Dark Carnival: Concert | 4m 10s 827ms | 31m 03s 080ms |
9 | Swamp Fever: Plank Country | 5m 02s 989ms | 36m 06s 069ms |
10 | Swamp Fever: Swamp | 2m 18s 498ms | 38m 24s 567ms |
11 | Swamp Fever: Shantytown | 1m 57s 661ms | 40m 22s 229ms |
12 | Swamp Fever: Plantation | 5m 33s 458ms | 45m 55s 687ms |
13 | Dead Center: Hotel Gold | 2m 35s 451ms | 48m 31s 138ms |
14 | Dead Center: Streets | 4m 28s 005ms | 52m 59s 144ms |
15 | Dead Center: Mall | 3m 21s 958ms | 56m 21s 102ms |
16 | Dead Center: Atrium Finale Gold | 2m 51s 248ms | 59m 12s 350ms |
17 | Death Toll: Turnpike | 2m 44s 050ms | 1h 01m 56s 400ms |
18 | Death Toll: Drains Gold | 2m 13s 306ms | 1h 04m 09s 706ms |
19 | Death Toll: Church | 2m 19s 873ms | 1h 06m 29s 579ms |
20 | Death Toll: Town | 3m 54s 333ms | 1h 10m 23s 913ms |
21 | Death Toll: Bloathouse Finale | 5m 27s 489ms | 1h 15m 51s 402ms |
22 | The Parish: Waterfront | 1m 44s 514ms | 1h 17m 35s 916ms |
23 | The Parish: Park | 3m 13s 371ms | 1h 20m 49s 288ms |
24 | The Parish: Cemetery Gold | 3m 23s 391ms | 1h 24m 12s 679ms |
25 | The Parish: Quarter | 2m 05s 640ms | 1h 26m 18s 320ms |
26 | The Parish: Bridge Gold | 2m 47s 914ms | 1h 29m 06s 235ms |
27 | The Sacrifice: Docks | 5m 51s 731ms | 1h 34m 57s 966ms |
28 | The Sacrifice: Barge Gold | 3m 08s 201ms | 1h 38m 06s 168ms |
29 | The Sacrifice: Port Finale | 1m 42s 967ms | 1h 39m 49s 135ms |
30 | Hard Rain: Milltown Gold | 2m 02s 195ms | 1h 41m 51s 331ms |
31 | Hard Rain: Sugar Mill Gold | 2m 44s 146ms | 1h 44m 35s 478ms |
32 | Hard Rain: Mill Escape Gold | 2m 30s 547ms | 1h 47m 06s 026ms |
33 | Hard Rain: Return to Town Gold | 1m 32s 400ms | 1h 48m 38s 426ms |
34 | Hard Rain: Town Escape Gold | 3m 44s 637ms | 1h 52m 23s 064ms |
35 | Crash Course: Alleys | 2m 45s 981ms | 1h 55m 09s 046ms |
36 | Crash Course: Truck Depot Finale | 6m 22s 572ms | 2h 01m 31s 619ms |
37 | Cold Stream: Alpine Creek | 2m 07s 842ms | 2h 03m 39s 461ms |
38 | Cold Stream: South Pine Stream Gold | 2m 48s 248ms | 2h 06m 27s 710ms |
39 | Cold Stream: Memorial Bridge Gold | 2m 20s 920ms | 2h 08m 48s 630ms |
40 | Cold Stream: Cut-throat Creek Gold | 2m 13s 463ms | 2h 11m 02s 094ms |
41 | No Mercy: Apartments | 1m 21s 002ms | 2h 12m 23s 097ms |
42 | No Mercy: Subway Gold | 2m 03s 858ms | 2h 14m 26s 955ms |
43 | No Mercy: Sewer | 2m 16s 906ms | 2h 16m 43s 861ms |
44 | No Mercy: Hospital Gold | 3m 38s 560ms | 2h 20m 22s 422ms |
45 | No Mercy: Rooftop Finale Gold | 4m 39s 587ms | 2h 25m 02s 010ms |
46 | Dead Air: Greenhouse Gold | 1m 32s 468ms | 2h 26m 34s 479ms |
47 | Dead Air: Crane Gold | 2m 22s 486ms | 2h 28m 56s 965ms |
48 | Dead Air: Construction Site | 4m 31s 188ms | 2h 33m 28s 153ms |
49 | Dead Air: Teminal Gold | 2m 08s 708ms | 2h 35m 36s 861ms |
50 | Dead Air: Runway Finale | 4m 16s 967ms | 2h 39m 53s 829ms |
51 | Blood Harvest: Woods | 1m 55s 378ms | 2h 41m 49s 207ms |
52 | Blood Harvest: Tunnel Gold | 1m 29s 868ms | 2h 43m 19s 076ms |
53 | Blood Harvest: Bridge | 5m 34s 505ms | 2h 48m 53s 581ms |
54 | Blood Harvest: Train Station Gold | 1m 35s 054ms | 2h 50m 28s 635ms |
55 | Blood Harvest: Farmhouse Finale Gold | 5m 18s 961ms | 2h 55m 47s 597ms |
Original Campaigns has moved to category extensions
This was meant to be done many months ago, but the time and motivation simply didn't exist to make it happen. Unfortunately, due to limitations of speedrun.com and how the category extensions board is laid out, this does mean we lost the players variable (the variable used to filter co-op runs for 2
Kürzliche Durchläufe
Level: Cold Stream (DLC)
Level: Dark Carnival
Level: Dead Center
Level: Blood Harvest (DLC)
Level: Blood Harvest (DLC)