There is a definite advantage to some hats. The question now goes to whether skipping certain tasks is available when it comes to keeping the optimal hat. I wanted to get my hands down into speedrunning seriously and try my luck at this. I beat the game in 5 hours and 50 mins. I wasn't recording or anything but more so getting an idea of what to expect. Thankfully certain cutscenes can be skipped. Bosses can be cheesed, and I think this game will definitely have a lot of exploits to be found. I can't wait to make my first post tomorrow. I have a goal to beat this in 3 hours or less for my first submission. If you all would like to post your findings for hats on: -Movement -Combat -Vertatility
Then I am all ears for hearing out ideas. Also looking to test out which Swallow Abilities can be skipped and which would clear objectives quickly to fill minimum needed for an Any% run.
Would love to hear some thoughts.
Happy Speedrunning!!
-KaZ
In terms of Combat Spike Hat, dodging is not a priority since it's quick enough to boost you behind the boss's back. After getting the second upgrade you steamroll over most bosses with added projectile given to the hat and BIG damage just from hugging them. You can also clip into tree boss. I plan to do some testing today to find the actual spot you can clip through.
So, uh, this was something I meant to post after it was made official and forgot to do in a timely manner. Sorry for that. Anyways, this is something that's already been in effect for just over a week, but in the event it hasn't been seen: The topic came back up and we've decided to allow for USB ke