Welcome, as of today the VCS leaderboards have been updated. These changes concern only the ILs.
First of all, All ILs will now follow the RTA timing convention, much like full game categories:
Runs use the Real Time Attack (RTA) timing convention, which means it measures the real time that has passed from start to finish, rather than in-game time. Runs may be timed with an external timer (such as WSplit), though the timer does not have to be shown on video.
Next, many new ILs have been added to cover not just races and time trials, but anything else the game has to offer (story missions, vehicle odd jobs, empire side missions, multiplayer races and other challenges like Phil's Shooting Range).
- The timing rules for races and time trials remain unchanged:
Timing for time trials/races starts upon triggering the race section (in-game timer pops up) and ends when the race has been finished (in-game timer disappears)
- The timing rules for story missions:
Timing for story missions starts upon skipping the initial cutscene (cutscene footage begins fading to black once that happens) and ends when the mission has been passed (indicated by icons disappearing from the radar/hud and/or money counter ticking up upon runner completing the final objective of the mission, as well as first visible frame of the main character appearing after skipping final mission cutscene)
- The timing rules for side missions:
Timing for side missions starts upon game establishing/triggering the side mission specific objective and ends when the side mission has been passed. Important note - all of the ILs in this group have specific indicators as to when they start and end, please refer to the "Level Specific Rules" section at the bottom for more details
As the note points out, these side missions will include additional rules that vary depending on the IL, so check them out before tackling these. This also applies to the story missions Soldier and Last Stand.
- The timing rules for multiplayer missions:
Timing for multiplayer races starts upon triggering the race section ("GO" text disappears) and ends when the race has been finished ("Winner" text appears)
Restrictions and requirements for each IL remain mostly unchanged, only now adding extra ones for the new ILs:
Only ONE mission instance is allowed to be active at any time; no duping nor instapassing
No unintended script execution is allowed to be used to pass the mission, such as executing the mission cleanup command during the mission
Cheats may be used before the mission/side mission start (e.g before selecting races from a race board) to make more convenient setups that are possible without cheats
Submission video must show the entire duration of the run from start to finish, including starting story missions from the marker, starting time trials from getting on the designated vehicle, starting multiplayer races by showing the lobby menuing and chosen event options before starting the race, starting side missions either via pressing the corresponding side mission trigger button or getting on/in the designated side mission vehicle and ending the recording with the mission pass. Singleplayer races can be seen as the exception, where you can start recording in the moments leading up to the racing portion trigger, i.e the runup. Starting the recording from dark screen/mid loading etc. isn't allowed and the same principle applies for the recording ending prematurely. All story mission ILs and individual empire job ILs recordings require the runner to show the mission intro cutscene fully faded in before skipping it. Showing only a few faded in frames of the initial cutscene or no cutscene at all is strictly prohibited
Full IL setup prior to starting the race/TT/mission must be present in the submission video(s) for non-emulator runs (e.g including full process from marking vehicles for the IL and/or any other bit of setup necessary for race/TT/mission, and ending with the finished successful attempt)
There are some experimental additions here, such as creating high score ILs for Crash! and Rush! (these missions are auto-scrollers so they can't have normal ILs) and splitting the vehicle odd-jobs into multiple categories based on their checkpoints.
Have fun and enjoy sharing your PBs for individual story missions or side missions, or crazy IL-type strat showcases to beat them as fast as possible!
I'm not sure about that being workable considering the mission doesn't pass yet and can still be failed.
Late but I realized they can be done the same way as RC Triad Take-Down in LCS, and went ahead and modified them.
















