Veröffentlicht 6 months ago von

Hello sinners!

New game version means new leaderboards, along with 2 new main board categories(WOED and MAYHEM), 2 new modifier presets for MODIFIERS,**** as well as the six(?) new main game entities added to the DAMAGE in category extensions.

Note that we might change minor stuff in leaderboards, and that might cause your runs to appear as "orphaned". In that case just resubmit your run and we will verify it as soon as we are able to.

Happy speedrunning!!!

(mb for posting this rather late nat was supposed to do it but whatever its fine)

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Veröffentlicht 8 months ago von

Hello speedrunners!

We now have a category extensions board (found here: https://www.speedrun.com/grace_ce)!

The purpose of it is to help debloat the main leaderboard and adding more categories(duh). As you may have noticed, damage% and modifier% are getting moved to ce, which will take a good few days to weeks(we have to resubmit them manually).

We are looking for feedback and suggestions on this board which you can send over in our discord server!

Happy speedrunning! <3

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Veröffentlicht 1 year ago von

Hey Sinners.

Once again, the leaderboard has been updated! This comes from a proposed change that was delayed into being from being implemented until now.

The reason for this change is because of the following:

  1. It started when some users had a hardware advantage in the game, in Unrestricted, Traits. By utilizing a spam clicking method called "Drag Clicking" along with a broken ass trait "Rosary Ring" you were able to clip through walls with ease. The Rosary Ring was good for giving high speed, the drag clicking spammed the crouch causing you to clip if you also ran.
  2. I mitigated this advantage by banning drag clicking at first, seeing that it would seemingly solve the advantage.
  3. This caused backlash from the community to me, and rightfully so, with many WR holders and verifiers being against this decision. The reason for this was Unrestricted should be a playground for how far the game can be glitched, it shouldn't have methods banned.
  4. I upheld my decision for a few more days until the verifiers and WR holders came together to form a plan, which is this update.

The Change:

  • Unrestricted runs have been moved to No Major Glitches. This is because, despite being Unrestricted, there were no Major Glitches used in any of those runs.
  • Tool Assisted runs have been moved to Unrestricted, and Tool Assisted has been archived and is no longer able to be submitted to.
  • Modifier% has a Unrestricted and NMG category which will be relevant.
  • No Major Glitches rules have been updated and I heavily suggest you read them. It is also the main category.
  • Unrestricted now allows autoclickers and macros, argueably the biggest change, and I know that it may be controversial, but it in the best interest of this community.

If you have any questions, remember to join our Discord server which is linked right beside the game! We have text channels, voice channels, an active community, and developers are in!

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Veröffentlicht 1 year ago von

Macros and Autoclickers have been against the rules of speedrunning Grace ever since this leaderboard was established apart from the highest floor/highest saferoom runs, only allowing it for anti-afk purposes.

However after the community, including myself, played around with the new Traits we discovered that macros and autoclickers can literally break the game and give you insane advantages. Since I don't want to make mobile and console players have a disadvantage..

I've added a Tool Assisted category when you're selecting Glitches. Have fun :>

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Veröffentlicht 1 year ago von

Leaderboards have been updated once again!

In order to welcome the newest update for Grace titled "SPREAD THE LOVE", I have updated the leaderboards once again to accommodate all the new changes that have been brought with the update.

I have tried my best, so there are a few oversights with how runs are organized that I can not fix, it's just the way Speedrun.com was made and how this leaderboard was made early on (for example, Fruits of March and Tints Of Rose have a traits category, I can't turn this off without messing up every run, technically there is no Traits run in those verions)

What's new?

Traitsful and Traitsless

  • With the addition of Traits, many new abilites (and glitches) have been added that change the way you play. I've split these into two categories, either your run does not use traits, or it does.
  • Some traits grant crazy advantages like speedboosts and better darting, so join our Discord and ask around the community on what the best traits are.
  • You can equip traits before starting a Grace run, and you obtrain a Trait by purchasing one in the shop, every 25 levels.

zen%

  • A calm version of Grace with no entities (unless you touch the crack in the wall)
  • Prepare your darting skills as you try to beam through as many rooms as you can for the record!
  • Or touch the crack, and escape as you try to get the ++S rank!

REPRIEVE%

  • A chaotic version of Grace where you must touch the checkpoints and avoid, even parry, entities that try to end your run!
  • You can either gamble and play more, or call it quits to secure your profits.
  • Git gud at movement in order to set records for this game mode!

Highest Floor

  • This is for REPRIEVE
  • Get the highest floor in a REPRIEVE run in whatever way you can!

New Entities for Damage%

  • Will be added shortly after this announcement
  • New entities have been added to Grace, so it only makes sense you'd wanna complete to die as FAST as possible to them, of course! Cause you're a masochist!
  • I wont be adding some that would be the same for all people (such as SHAME, epik duck)

New Modifier% categories

  • Will also be added sooner or later
  • I promised the Grace speedrunning community to add sets of Modifiers that runners can attempt as a challenge. I'll add them sooner or later!

Remember to join our Discord server which is linked right beside the game! We have text channels, voice channels, an active community, and both developers are in!

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Veröffentlicht 1 year ago von

Rules & Leaderboards have been updated!

To fit the current game's state, with the new entities, glitches, and most importantly modifiers, I have updated the leaderboards to accommodate all these changes.

Previously, modifiers were going to be a separate leaderboard (category extensions) but I have decided against that.

Rule Changes

  • No longer required to display the hipheight flag, as it has been removed
  • Exposure modifier allowed to be used
  • Further glitches clarification

Leaderboard Changes

Any%

  • Addition of Unrestricted and No Major Glitches variable

Damage%

  • Addition of all new entities (excluding teh epik duck, which is loading time dependent)
  • This category is unrestricted

Modifier%

  • Modifiers have their own Full Game Category much like Any%, as it will play out like Any% (reaching Saferoom 5)
  • Variables will include specific modifiers, modifier combos
  • More variables will come soon!
  • This category is unrestricted

For example, DOWN DOWN DOWN DOWN, which is the literal modifier. Joey% is the maxed out doombringer modifiers.

Combos can be set modifiers to play with, that make the game harder or challenging, or more fun and managable. Present ideas in the discord server!

Highest Saferoom

  • Renamed from "Saferoom Marathon" to "Highest Saferoom"

Start - Saferoom X

  • Addition of Unrestricted and No Major Glitches variable
Remember to join our Discord server which is linked right beside the game!
We have text channels, voice channels, an active community, and both developers are in!
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Veröffentlicht 1 year ago von

Just going to make this very short:

Please use the in-game splits the timer provides for you because the splits actually give you the time

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Veröffentlicht 1 year ago von

yeah hi everyone I just updated the highest saferoom category so you can add up to 8 players now. you're welcome byeee

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Veröffentlicht 1 year ago von

Hi everyone, ILs are going to be added to leaderboards after today's poll ended with a large majority voting in favor of adding ILs. To finalize how they will be timed, I've created another poll with two main options:

  1. Start of the game → X Saferoom
  2. X Saferoom → X Saferoom (1-2, 3-4, etc.)
  3. Both of the above

Poll concluded

If you have any questions or even suggestions please comment them below and I'll answer them! Thank you all for your input!

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Veröffentlicht 1 year ago von

Due to the rules having hardly any effort, I decided to reformat the rules to make it easier to look at

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Veröffentlicht 1 year ago von

Hello everyone! I've created a poll, which is open to all runners to see if the community would like to have individual levels. If you have any questions or suggestions for the ILs comment below and I'll make sure to read all of them. The poll is now closed will close on December 6th 12 PM (Noon) EST.

Note that using a VPN will not allow you to vote so make sure you don't have one enabled and you should be able to vote!

Vote here! You can view the the results here

FAQ:

  • Q: How would Individual Levels (ILs) work?
  • A: There would be individual levels for each saferoom starting from Saferoom 0 going to Saferoom 5 (the final room where new entities are introduced).
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Veröffentlicht 1 year ago von
Gelöscht

To make this more fair for everyone, we are changing the damage% timing methodologies.

Time now starts when the red timer becomes white.

Time now ends when the white screen appears after you are killed by said entity (Coronation, Goatman, whatever.)

This is the best way to retime it because currently, the timer is glitched with some room generations, giving people benefits and basically giving free world records.

All current runs will NOT be rejected, instead they will be out of queue temporarily as the moderators redo the times (mostly me lmao)

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Veröffentlicht 1 year ago von

go crazy i guess?

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Soul Over Body Update

New game version means new leaderboards, along with 2 new main board categories(WOED and MAYHEM), 2 new modifier presets for MODIFIERS,**** as well as the six(?) new main game entities added to the DAMAGE in category extensions.

Note that we might change minor

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