What's the main difference between Original Physics and the Creative Platforming Patch? I mean if they patched the speedboost glitch there then what's the main difference between the creative platforming one and the current patch??????????
there were subtle physics changes (that aren't entirely known) in the creative platforming patch that can only be noticed by experienced players which altered many input sequences
ah. also I just read the resources thing and realized that the bringbackboosts plugin is for the creative platforming Patch on default and I have to manually change it for the original physics. So I'ma try that out first and see the difference if I can
@SMAAASH67 so is that why there's no new runs in that category???????? Like what if I want to do a run though.
@Delicious_Seaweed If you submit a run to any of the Release Physics categories it would be rejected.
I just now compared 2 runs from the creative platforming Patch and the original physics categories and they started at the same position to get a corner boost by the "jump while running" text. And at the apex of their jump, I noticed that in the original physics, it is slightly shorter than the creative platforming Patch. It is shorter by about 3 /4 (three fourths) of Niblets ear. (Don't ask why I used that as measurement) So like I wonder if anyone has noticed that before
Over the past few weeks, the moderation team has been hard at work with perfecting the boards of DLD. Here is a list of the important changes we have made to the boards.
- Allowing modifications: Several modifications have been officially allowed to use in runs. They all use th









