Increasing the filteredseed.com Cooldown
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Increasing the filteredseed.com Cooldown
Veröffentlicht 8 months ago von

Increasing the filteredseed.com Cooldown

Due to the slow rise of the use of the FSG Mod and the filteredseed.com database, the amount of seeds is going to run out. This is because seeds taken from the database are meant to only be played once, and after that, it can never be played again. I run a couple of "providers" which are always filtering for more seeds, but it unfortunately can't keep up with the amount of people playing.

Due to this, I've added scaling to cooldowns: the less seeds in the database, the higher the cooldown. This means eventually an equilibrium should be reached where the amount of seeds being taken roughly matches the amount of new seeds being found.

I apologize for the inconvenience. I do run this service out of my own pocket, which means things will have to be limited to some extent. There are alternatives to using filteredseed.com for playing, please review the options below:

If you are only playing to practice, feel free to turn on practice mode! Since it only uses previously played seeds, it does not remove from the database, and does not have a cooldown. It does however mean that the runs won't be verifiable for speedrun.com/fsg.

Alternatively, you can locally install a filter, which experiences no cooldowns, as it filters directly on your hardware. This is verifiable for speedrun.com/fsg, and may be faster than using the online database.