Veröffentlicht 1 year ago von

Hello! We have done a lot of testing over the years and with new tools and more data from multiple consoles and newer emulation versions we have found that IGT is very stable overall. I have retimed all the runs on the board I am pretty sure. This has the largest impact on Story Mode in that scroll management in both NG and NG+ will be more chill and you can equip mid stage without losing a bunch of time. This should allow for some new strategies as well. Lag frames are compensated by the games IGT so if you lag a lot due to inferior hardware or degradation it should be compensated a lot. Lagging on purpose has some time saving qualities in places, but its fairly insignificant and only matters in places where you arent moving but rather waiting on audio timers. This occurs in a few spots but its really sparse overall and often lagging while in these sections arent very possible.

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Veröffentlicht 3 years ago von

1: Why do we only have Easy and Chaos as difficulties? A: The difference in difficulties is very minor aside from these two difficulties. Not only does Chaos increase the difficulty as far as the game allows but it also makes enemies give an addition 1 Karma orb per enemy defeated. Difficulties like Hard only raise enemy HP a fair bit with no overall adjustment to the way the game works. With enough community request it will be added, but until then it will be like this.

2: Why not use IGT? (Extended Version) A: As mentioned in the Main Rules IGT is not the timing method for this game. The reason for this is because its easily abused to drastically ruin times between runners and stuff like having a slower running console due to age can just give you massive timesave in an otherwise fair game and I find this to be in poor taste. Karma lags the game a lot and so if you look away you can have better framerate and play a bit quicker but in IGT you instead try to create as much lag as possible and run away from orbs and run towards camera to keep them on screen for as long as possible and this is honestly pretty boring to watch in my opinion.

3: Why arent Individual Levels for every stage listed? A: I wanted to start with the IL's for Story Mode stages over the ones in Dream Mode for the following reasons:

  • The missions in Dream Mode are mostly the same with a few notable exceptions being some DLC stages and Assassins Fist Tournament.
  • There are a lot of these stages and adding all of them would be a bit bloated (This isnt too much of an issue)
  • Interest, if I find that there is a considerable aamount of interest in a particular level for example I will add it for sure.

I will be adding stages that I think are unique enough to the list for now. Please request them in the board if you find a stage you really want to run and can provide a run of the stage.

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Timing method changed to IGT

Hello! We have done a lot of testing over the years and with new tools and more data from multiple consoles and newer emulation versions we have found that IGT is very stable overall. I have retimed all the runs on the board I am pretty sure. This has the largest impact on Story Mode in that scroll

1 year ago
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3 years ago
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