Developer interview: https://web.archive.org/web/20181022194752/http://www.gamestm.co.uk/features/behind-the-scenes-of-excitebike-64/
Article about N64/early 3D gaming with quotes by Matt Furniss (Music & SFX on Excitebike 64) regarding Excitebike 64: https://www.gamesradar.com/how-the-n64-confidently-signposted-our-way-into-the-3d-future/
Video interview with Mike Lamb (Left Field Studios founder and CEO):
Pre-release footage: https://archive.org/details/014094
Observed differences from retail (not all differences present in all videos):
- in-race UI uses different font
- temperature gauge UI uses different graphic
- title screen has different logo
- opening demo uses different camera angles
- riders have different livery textures
- character select screen is different
- riders have different names ("Duke of Dirt", "Fatboy", "Lightweight", "Trickster", "Standard")
- best course time defaults to 4:00 on every track
North American television commercials:
Another NA commercial, though this video has been deleted now. The Youtube URL is /watch?v=o9LtScRa2iA in case there are any archives.
Japanese television commercial:
UK television review:
Uncompressed version of Excitebike 64 title music from composer Matt Furniss: https://soundcloud.com/matt-furniss/excitebike-64-title
Uncompressed title screen announcer sample ("Excitebike 64!"): https://soundcloud.com/matt-furniss/eb64speech
Historical N64 high score site featuring Excitebike 64 times: http://n64hs.speedrunwiki.com/ http://n64hs.speedrunwiki.com/e64laptime.html http://n64hs.speedrunwiki.com/e64total.html http://n64hs.speedrunwiki.com/e64special.html
Cyberscore page for Excitebike 64: https://cyberscore.me.uk/game/142
Video Games Records page for Excitebike 64: https://www.video-games-records.com/en/excitebike-64-game-g2774/index
Nintendo Power Issue 132 (May 2000), Excitebike 64 strategies: https://archive.org/download/NintendoPower1988-2004/Nintendo%20Power%20Issue%20132%20%28May%202000%29.pdf (pp. 16-24)
Excitebike 64 (USA) manual: https://cdn02.nintendo-europe.com/media/downloads/games_8/emanuals/nintendo_8/Manual_Nintendo64_Excitebike64_EN.pdf
Excitebike 64 (エキサイトバイク64) (Japan) manual: https://m1.nintendo.net/docvc/NUS/JPN/NMXJ/NMXJ_J.pdf
Excitebike 64 (越野摩托) (iQue) manual: https://archive.org/download/iQuePlayerManuals/11%20Excitebike%2064_text.pdf
Nintendo Power Issue 121 (June 1999), Excitebike 64 preview: https://archive.org/download/Nintendo-Power-Magazine-The-N64-Era-1996-2001/Nintendo%20Power%20121%20%28Jun%201999%29%20Poke%CC%81mon%20Snap.zip (pp. 84-85)
Screenshots and images from article in prior post.
I am working on a more comprehensive look at stuff like this now. Lots of linkrot, will be moving things to more stable URLs.
The default category has been split based on the use of shortcuts that utilize off course progression (but do not skip entire laps).
Previously, the use of off course progression was allowed in default categories, e.g. corner cuts, reset warps, and off course wheelies/bounces. These techniques are























