Strategies
You can begin your next "launch" as soon as you see the pill in Mario's hand again.
The pill will land in the flask depending on the line on the middle of the pill. The farther right that this line is within the colored region, the less time it takes.
This game loves to drop clicks. Between each throw, move your cursor just a little bit to keep it from locking up.
Keep track of what you have thrown. Each flask takes 4 pills. If you have thrown 4 blues, 3 yellows, and 0 reds, be PREPARED to throw reds, but keep your eyes peeled for the yellow.
The timer starts when you click "Play Game". You must be quick from that button to the first launch.
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Kürzliche Durchläufe







