Possible New Glitches on Switch Lite caused by Storage Shortage: "World Freeze" & Ghost Durability Break?
2 months ago
Japan

Please note: This post was written using translation tools like Google Translate to make it easier to understand. There might be some slight mistakes or unnatural phrasing.

Hello. I might have found two unique glitches on the Nintendo Switch Lite version of Dark Souls Remastered. I highly suspect these are triggered by hardware limitations and internal lag due to low storage space, as my Switch Lite has no SD card and only 281MB of free space left on the internal storage.[My Setup & Environment]Platform: Nintendo Switch Lite (Dark Souls Remastered)Storage: No SD card inserted, internal storage has only 281MB of free space remaining.Stats: SL 300, Stamina 99 (Max Stamina)Armor/Weapons: Full Havel's Set (unupgraded), Dragon Tooth (One-handed, not two-handed), and Havel's Greatshield.[Where I Found It (Example Location)]Anor Londo: In the castle area with many rooms where Havel's gear is hidden. On the stairs outside those rooms.Walk down the stairs. Look at the pillar directly in front of the stairs, then look at the pillar one to the left of it.I positioned myself on the outer/right side of this pillar (facing away from the stairs), hugging it closely while tilting the analog stick clockwise.Note: I found it at this specific pillar, but it might happen at other pillars or different locations as well.■ Glitch 1: Possible "World Freeze" (Using Dragon Tooth R2)Consume your stamina by sprinting until it is about 2/3 depleted.[Stamina Condition]: For Stamina 99, look at the large stamina gauge ticks. The glitch seems to trigger when the stamina is exactly 0.5 increments to the right of the 3rd large tick from the right.Hold the analog stick into the pillar, and press R2 (One-handed Heavy Attack) with the Dragon Tooth at this exact stamina level.Result: The entire game world/processing temporarily freezes (World Freeze), locking the character's position and stamina in place. I successfully reproduced this twice at nearly the exact same stamina level. You can escape by rolling.■ Glitch 2: Possible Ghost Durability Break (While completely idle)Separate from the R2 glitch, when this glitch triggered before, I stood completely idle against this specific pillar and Havel's Greatshield's durability instantly dropped to 0 and broke within moments, even though I was not actively pressing the block button.Update on Reproduction: I tested this again just now and left the character idle for about 30 minutes, but the shield did not break this time. This means the durability break does not happen 100% of the time, and it likely requires a specific lag spike to trigger.[My Theory: Hardware / Storage Limitations] I think the 281MB storage shortage is probably the main cause. Because the internal memory is at its absolute limit, the hardware might be struggling to process heavy asset loading and collision data, leading to temporary internal lag spikes.This lag might be forcing an infinite loop of ultra-fast invisible collision/blocking checks every frame, causing the world to freeze and the shield to instantly break when the lag hits.Since this might be a hardware-level issue rather than a specific map bug, it could potentially happen in other areas of the game too. Has anyone ever tested glitches under low storage conditions? Let me know your thoughts or if you can replicate it!

[Important Update] I just successfully reproduced the glitch for a 3rd time during normal gameplay! After checking the video recording, I discovered these critical facts:

  1. I was standing in place, actively fighting an enemy, and the freeze triggered when I pressed R2 (One-handed Heavy Attack).
  2. The exact stamina level was closer to exactly 1 bar remaining.
  3. To put it simply, it feels like the "recovery frames / endlag" after the R2 attack becomes insanely, ridiculously long, locking my character completely in place.
  4. This phenomenon seems to be entirely unrelated to the specific location or the pillar.
  5. Note: The ghost durability break (shield breaking) did NOT happen this time. This suggests that the massive animation lock is the main systemic issue, while the shield break might require additional specific conditions like the pillar collision.

This strongly indicates a systemic hardware limitation bug. Under my low-storage environment with 281MB left (which might be one of the causes), triggering a heavy R2 action during combat with exactly 1 bar of stamina causes the hardware to choke, resulting in an insanely extended animation lock regardless of your location on the map!

Here is the video proof of the glitch: https://streamable.com/jhvtns

Bearbeitet von der Autor 2 months ago
Spielstatistiken
Follower
3,198
Läufe
2,147
Spieler
806
Neueste Nachrichten
New All Bosses subcategories

We have decided to add the subcategories "No Dropmod" and "Dropmod" to the existing All Bosses leaderboard. All previously submitted runs have been transferred to the "No Dropmod" leaderboard, which will remain as the "Default" unmodified category for submissions.

As for the new "Dropmod" category

1 year ago
Neueste Threads
Veröffentlicht 2 months ago
2 Antworten
Veröffentlicht 7 months ago
0 Antworten
Veröffentlicht 1 year ago
5 Antworten