Heist Elevator Escape working concept (pre 2.0)
I run a series called 'Trick of the Week' where I show off various speedrun tricks or glitches that ideally have never been seen before or could be used to improve current routes. This week I featured Cyberpunk and a way to skip the elevator at the end of the Heist quest (albeit performed sloppily with some potential to cut out even more time). Perhaps some veteran runners can mess around with this and save even more time by playing with the triggers or cutting out sections of movement!
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