RTA is 9:39 / IGT is 8:20
A really nice Metroid-like run, with some cool strats and risk/reward. It deserves more attention!
Among the new additions to the route, they are better damage boosts, going close enough to PathNet to beat phase 1 in one cycle with two bombs, and using bombs on Anglerfish.
The most notable mistakes on this run is failing the 3-cycles Anglerfish fight, which made me loose 4-5 seconds. I think it happened because I missed one charged shot + bad RNG on the falling urchins. There are also a good amount of hesitations, this is something I need to work on. Finally, some phases on Albert's fight were a bit slow, because the big fish took a weird route.
So the run is not perfect, but I'm still proud of it, and I'm surprised I improved WR by almost 3 minutes!
I'd like to route 100%, so I could submit this game to more speedrunning event (Any% might be a bit short for some events). I'll see if I do this first, or I continue to run Any% to improve my PB (I wonder if sub 8 IGT is already possible).
Final In-Game splits







