General Discussion
1 year ago
Russia

Here you can share your thoughts related to speedrunning VOTV. Ask for splits or request them.

Also you can suggest any ideas how to improve our small community! :)

For these who posted runs during past month: the only moderator logged in just today after entire month with no activity.

I'm second moderator since D3clma decided to give me a mod perms. Maybe it means he just headed off forever, I'm not sure, he answered nothingđŸ„Č

Bearbeitet von der Autor 1 year ago
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Russia

Big update!

Tidied up categories and subcategories, clarified rules and nuances

Russia

I'm back on forum now. Been inactive due to lack of runs. And now I see ELEVEN of them! Good stuff to watch at night i guess. Will be active again. Thanks for contributing

Jump gefÀllt das.
Russia

I need some realistic suggestions about the fate of Doctor Kel% category. It's quite deprecated and not suitable for speedrun. For me personally it needs to be suspended. What's your thoughts? I'll wait one week for any propositions about it.

Opposite idea: keep category alive and add some speed-ups such as 200% day speed time and explain core mechanics of time skips such as climbing surfaces (reduces stamina), etc. Share your thoughts on this as well!

Bearbeitet von der Autor 1 year ago
Russia

Oh ma god, barely beaten 2nd place in Tutorial%.. that should be too lucky..

Russia

Vote for new category at Category Suggestions

Russia

Okay, there are 4 KerfurO% runs in a wait list. I've been lazy these 2 weeks, now i'll check them and refactor categories a bit

Philippines

@WiRaR make that 5 ! I was just submitting my Kerfur-Omega run when I saw the notification haha

Bearbeitet von der Autor 1 year ago
WiRaR gefÀllt das.
Russia

Improved rules a bit

Russia

Improved rules again. All the runs made before the rule about timer requirement will be verified as usual and remain. Timer is a proof itself to rely on

United States

For context, I decided to plan a Kerfur-O speedrun myself over a week ago and just now found that VotV already has a speedrunning community. I was essentially planning to for the Omega Kerfur Glitchless on version 0.8.2b. I've got a question/suggestion reguarding the buying of Kerfur parts.

I am easily able to obtain nearly 1600 points within 10 minutes. When I was routing I decided buying the joints and AI module took a lot of the challenge away from a run. Does it seem crazy to suggest that buying the parts shouldn't be allowed? I understand allowing it in Any% but disallowing it in Glitchless would encourage more diverse strategies.

I'm not sure what my projected time is as I haven't started real runs yet but it's at least 30 minutes. Being able to buy parts would shorten the run to under 20 minutes as you would only have to get the radioactive capsule and Kerfur-O manual. Apologies for the long message; looking forward to setting runs for VotV.

@rhycus

As far as I know, you are only able to buy Kerf parts if either a) you're in Sandbox mode, or b) you have a save file where Kerfur Omega had already been assembled.

Since Story mode is required for this type of runs and relying on a separate save file is definitely utilizing a cross-save advantage, I think that buying Kerf parts from the store is not a valid option for any category or subcategory (we avoid that in Any% in any case).

Building Kerfur Omega is available without any additional requirements and can be performed on a fresh save from the very start, so it's only logical that it should be the only valid way to do it.

WiRaR gefÀllt das.

Suddenly I've come up with a question myself:

Is prop flight considered a glitch?

Basically the way it works is just you and a prop are being pulled towards each other because of the tension force of the hook. But the prop itself stays in place because it's permanently pinned to another prop, which you hold in your hands, so it doesn't actually move anywhere either. So the only behaviour the game can produce is the player being pulled to the prop, since that prop itself is immoveable, which causes infinite and omnidirectional movement.

It's kind of a odd question and the answer, to my mind, is not so obvious. Prop flight can save a ton of time for glitchless runs (I personally am not very interested in glitchless categories, but others may find prop flight very useful), but if in the end it's a bug or a glitch, I think it should be mentioned specifically.

United States

Reguarding prop fly, I think anything that has uninteded behavior to be a glitch.

For buying the Kerfer-O parts, I tested it last night by starting a new story mode save and you're able to buy the parts. I've only played on 0.8.2b since I just got the game a couple weeks ago. Is this not the case in 0.8.2? If it is the case then I'd assume this is unintentional. From the little I know about other versions I know a lot of small things can change and this could definitely be one of them. Just tried removing all my story mode saves and making a fresh one and even then I can still buy the parts.

One other random thing I discovered recently while looking for things that could be helpful in my run I found the props impact physics setting. I'm not sure if anyone else would use this setting but don't forget it exists as it actually can be quite helpful. Want to make 100% sure an explosive barrel won't explode? Don't want a wooden barrel to explode when it hits things too many times? Turn off the setting and you're good to go. I'm fairly certain this doesn't effect my run in any way but silencing the noise when pulling something with the ATV for 10 minutes is nice.

Great run btw, made me realize that trying to work in the hacksaw can save time over opening the safe manually. Also, when I saw that prop fly was a thing I laughed because of corse a game with the source engine sounds has an easy to do prop fly.

@rhycus Yep, 'Props impact physics' is helpful in multiple ways, e.g. bottles don't break, colliding entities don't make annoying sounds, overall behavior of props is more predictable. But there's one downside, which blocks me from turning this setting off during my runs: it has to be turned on to break the cabin door in the very beginning. Of course, you can turn this setting off right after you get the shovel, but it's 2 seconds lost :D

Just logged into 0.8.2, deleted all saves, started a fresh one in Story mode and IT IS possible to buy joints and the AI module! I'm kinda staggered, that's a big gamechanger if buying those is going to be explicitly allowed. Personally, I feel the same way as you do about this, simply just buying them seems far less fun and challenging for the route plan. In Any%, you'll just have to gather some additional stuff to sell, and there's plenty equipped on the character and scattered around the base (necessary components and a hook cost 1250, which is fine, but hacksaw adds another 300, which is kinda overwhelming and might be more difficult to accumulate). One less drone interaction means at least 2:30 off the timer, making sub 10 a possibility! Insane

United States

A classic, there's new strat that makes previous runs irrelavent. I'd say go for it reguardless as a sub 10 would be awesome. I was impressed with your use of the drone as that's probably the thing I work around the most. I'm still trying to figure out what's fastest for me as I'm currently making 5 separate buy orders with 2 sell "orders" and I'm not sure how long it takes me to do things to make sure I'm not waiting around for the drone. I don't want to spoil my run at all so I'll try to get a baseline out in the next few days but I think you'll be rather surprised at how I get money in this run.

Bearbeitet von der Autor 1 year ago

You got me excited, gonna look forward to your run! I'm aware of the helmet in the mountains, but something's telling me you've got something else to show

Russia

@rhycus, @babyemogirl, Prop fly is indeed a glitch. Rules are pointing that out (the section about any% rules) and the rules of glitchless run. Normal hook boost is not a glitch. But prop flying is. Here's the condition itself: nailing 2 props and using hook on the construction is a glitch. Tying yourself to surface with hook and somehow blocking pull force to release it after with a bigger power is NOT a glitch. And 0.8.2b has changed so significantly that applies entire new strats to speedrun everything. I just found recently that DrNose deleted the speed limits. Basically if you have tied yourself from 1 corner of map and flew to the other in sandbox, you could've fly on hook for like 30 seconds across entire map. Now you will land instantly and be bounced to the world borders many times. That's hilarious change in mechanics, but with given clarification you can abuse even that in glitchless runs, because it's intended as of now.

Since hook is the most broken item in the game, i'll create entire section in rules that clarifies glitchless hook usage and any% differences later on. For now, just don't use hook+2prop+nails in glitchless runs and hook -> prop -> hook grab & release trick (also sends you flying). One regular hook only.

P.s. Gosh.. on community growth i would have to deal with physics rules on each category somehow... Yikes...

Bearbeitet von der Autor 1 year ago
Russia

So i wish there were some unofficial lists of what's been added to VOTV. Since dev not trying to ruin our experience, we'll ruin in on ours own! I prefer to prioritize mechanics at first. Not events. Since we are on speedrun forum lol

0.8.2b:

Now item box can be found at the base in the closet room above garage on the shelf. It boosts any runs significantly.

Most insane one yet: dev REMOVED speed limit. So the hook can now transfer you through entire map not in like 40 seconds but in a fraction of single second. Hilarious!

I think now the hotbar moved to the top. (Or it was there already?)

Good thing for me: Now ragdoll state can be controlled a bit (you can do a backflip now for sure)

Bearbeitet von der Autor 1 year ago
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Russia

Fun stuff: the most clear thing Kel sees is a mug on the windows. Just look how sharp it is with miopia amongst landscape xd. Bro got some importances settled

Since i also have miopia. I can confirm that's how everything looks. And according to the view, Kel has somewhat around -8 to -10 dioptries on both eyes

Bearbeitet von der Autor 1 year ago
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