First time i've seriously tried to speedrun a game. I really enjoyed my first playthrough of this and thought id give a it a try. This run is pretty optimized for how few skips are possible, the devs love invisible walls. Maybe someone smarter than me can use some debug tool to work out how to sequence break without softlocking the game. Speaking of, I lost ~4 mins due to softlock at 1:32:30 and had to reload save so proper clean time with this route would be 2:11:XX. I don't think ill redo a run to improve unless some new cuts/stuff are found.
The main timesave over previous runs was during the "Field Base" chapter (from 57:40 - 59:40) where you can hop out of rover activate scout balloon dialogue and immediately hop back in to drive the rest of the way instead of walking. Also my uncreatively named "forcefield skip" by driving through a gap in the invis barrier you can trigger the hideout zone thereby partially unloading the base and forcefield. Then drop back inbounds to load the riverbed zone. These two things save ~2 mins, the rest is little optimizations on pathing and dialogue which adds up to a few mins over time.







