Long Trek's cannon is inconsistent
Just an observation: doing runs on Long Trek and I'm noticing that manipulation of the player model in the air is active outside of the timer... but once the run starts, that airtime manipulation seems to turn off. I'm consistently landing in the same spot with no control of my player model like before, but I can manipulate my player model's direction outside of the race. Any thoughts on how to get good, so to speak?
GlitchGod42 gefällt das.
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Level: Waterfall
Level: Bunny Run
Level: Bunny Run
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