This version of Samurai Shodown, is not a port, but one of two of the Nettou Sam Spi games with specially made sprites, backgrounds and sounds. Realizing not only was this version harder to find, it should have its own board as it is a completely separate release. So I properly moved everything.
I also imported the rules over with a few minor changes.
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Added the Easy, Normal, and Hard percent difficulty categories. Sam Sho is a game where the AI behavior changes drastically from difficulty to difficulty warranting this change.
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Outside of the one Super Game Boy Player run on real hardware, the normal thing should be banning Super Game Boy Player 1 and only Allowing 2 (Which is the standard for Japan and record keeping anyway.) This is a direct change from the previous rule. "Any runs using the Super Game Boy 1 will have their times converted, since it runs at a different frame rate, compared to an actual Game Boy. The site http://nudua.com/convert can also be used for converting the time. " This can still be discussed, but in general I learned that SGBP 1 is just flat out banned in most events and cases.
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Added correct Art and Covers.
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All rules and times ported over.
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Fixed the spelling of characters names.
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Added Kuroko to the character roster since he was missing.
Message here if you have a question or comment in addition the discord is still available with lots of info about Samurai Shodown Speedruns and gaming in general.





