As of March 19, 2026, with the addition of update v44.00 the Bunny Hop Mechanic has been removed from Rocket Racing. This makes the former leaderboard times impossible to achieve now. If you have any unsubmitted runs from pre v44.00 you can still submit them by changing your game version. However the main board now only accepts runs from v44.00 and beyond. The same is true for the category extensions page. Happy Racing everyone!
Due to a new game breaking glitch that makes your car move much faster than intended. All runs will be denied until further notice. Thank you!
As of March 19th, 2025, Dylanos has also achieved the historic feat of holding every Speedrun World Record but also every Competitive World Record in Rocket Racing!
This incredible feat should be celebrated amongst the community, with Dylanos putting months of deturmination and effort into making this dream become a realiity!
Who knows? Maybe someone will rise up and be the Dylanos of the future!
As of January 17th, 2025, Dylanos has achieved the historic feat of holding every Speedrun World Record in Rocket Racing!
This monumental accomplishment is a testament to the grit, dedication, and countless hours spent perfecting every turn, boost, and shortcut on the track. Dylanos has truly raised the bar for competitive Rocket Racing.
Join us in giving a massive congratulations to Dylanos on this historic achievement!
Full Patch Notes: Here
Speedrun Relevant Summary:
Improved Track Textures
On mobile, textures are now smoother on Seafoam Cove, Bone Cavern, and Pleasant Pitstop.
Speed Run Leaderboard Reset
Alongside the rank reset, the in-game Speed Run leaderboard has also been reset.
Full Patch Notes: Here
Speedrun Relevant Summary:
Bug Fixes:
- Fixed a bug with the Ghost Car’s appearance in Speed Run.
- Airborne: Removed the sand texture clipping into the track after Checkpoint 1.
- Lavish Lagoon: Aligned the temple tunnel entrance to prevent players from being demolished after Checkpoint 10.
- Inferno Island Maps: Improved the lava hazard hitbox.
https://www.speedrun.com/Rocket_Racing_CE
Go have fun submitting to the more silly categories that aren't here on the main boards!
Initial categories include:
- Turboless
- Trackless
- Reverse Camera
- Throttle & Steering Only
Full Patch Notes: Here
Speedrun Relevant Summary:
Bug Fixes:
- Azure Grotto: Smoothed out collisions on Azure Grotto to avoid unexpected behavior.
- Festive Falls 2: Fixed a spawn bug in Festive Falls 2 near the starting line.
- Fixes on multiple tracks where assets were clipping inside the racetrack.
Full Patch Notes: Here
Summary:
Bug Fixes:
- Anarchy Arches 2: Fixed clipping issues near the second checkpoint.
- Basalt Burrow: Fixed a bug preventing a respawn after landing in the lava between the second and third checkpoint.
- Buddy Beach: Fixed a rock clipping through the track near the eighth checkpoint.
- Coral Cove: Fixed respawn issue after hitting the water.
- Outpost: Rocks no longer clip onto track.
- Seafoam Cove: Fixed the waterfall so it no longer destroys cars.
- Twin Flame Island: Fixed a bug preventing the lava waterfall from destroying cars, letting them out of bounds.
Full Patch Notes: Here
Summary:
Track Difficulty Adjustments:
Novice
- Cliff Runner (Advanced -> Novice)
- Puddle Jumper (Advanced -> Novice)
Advanced
- Python (Novice -> Advanced)
- Puddle Jumper 2 (Expert -> Advanced)
- Dust Up 2 (Expert -> Advanced)
- Curvy Canyon 2 (Expert -> Advanced)
- Olympus (Expert -> Advanced)
- Tilted Turnpike (Expert -> Advanced)
- Anaconda (Expert -> Advanced)
Expert
- Buddy Beach (Advanced -> Expert)
- Sidewinder (Advanced -> Expert)
Full Patch Notes: Here
Summary:
New Tracks:
- Obsidian: (Novice)
- Seafoam Cove: (Novice)
- Skull Rock Isle: (Novice)
- Twin Flame Island: (Advanced)
- Azure Grotto: (Advanced)
- Lavish Lagoon: (Novice)
- Basalt Burrow: (Expert)
Gameplay Changes:
- If diving downwards, thrusters will now apply at least a 30% upward force when used.
- In Speed Run, fixed an issue causing players to spawn underneath the track when playing Tri-City or Tilted Turns.
Full Patch Notes: Here
Summary:
Gameplay Changes:
- Fixed a bug with foliage appearance in Shipwrecked
Full Patch Notes: Here
Summary:
New Tracks:
- Borealis: (Advanced)
- Buddy Beach: (Advanced)
- Shipwrecked: (Advanced)
- Alpine: (Advanced)
- Mine Mayhem: (Expert)
Gameplay Changes:
- Decreased the time for a manual vehicle reset to 0.25 seconds (was 0.5 seconds).
- To prevent odd or extreme bouncing off of track environment, “wall ricochets” will now only happen on track pieces instead of any surface.
- Fixed a bug causing your vehicle to turn around when drifting off of a ramp.
- Fixed several edge cases that could cause your vehicle to blow up when landing from a jump.
Patch Notes: Here
Summary:
- Boost Pad Glitch where you would occasionally not get the boost from a pad when landing on it has been fixed.
- Car Speed appears to have been reverted to the original season 0 speed. This is an increase in speed for the car. We will monitor and determine if any leaderboard changes are warranted.
- SUV Vehicle Class added to the game. "Yes, SUVs have a different hitbox than Sports Cars. SUV hitbox is a little bit taller since the vehicle is taller. Any other differences or variances between Sports Car and SUV...have fun finding them." -Psyonix Devin
- Other various minor bugfixes
Patch Notes: Here
Summary:
-
New Novice track, Python
-
New Advanced track, Seaside Farms
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Jackrabbit shortcut removal has been reverted to 29.20 version.
-
Checkpoint respawn glitch behavior has been fixed. Time will determine how this may affect the glitch leaderboards for relevant levels. These runs will not be removed at this time.
Changes:
- Jackrabbit had a shortcut removed. This has a significant enough impact that the old Jackrabbit runs have been archived.
- No other notable changes for speedrunning (at this time)
Edit: Confirmed by Devin that the Jackrabbit shortcut is returning in v29.40. Old runs will be re-added at that time.
Season 0 Runs Archived
All runs from before update 29.20 (Season 1 / Neon Rush) have been archived. This was done to accommodate the changes made to the game mechanics (notably the double pad and speed changes). In the event that these changes are reverted, it is possible for the old runs to be restored.
Live Service Game Moderating
Since this is a live-service game, it is prone to mechanic changes and bugs. We will access these as they come across and determine how badly it affects runs. We will not archive runs every single time something happens with the game. It is perfectly fine to note your concerns, but that doesn't mean to spam or harass any mod/forum posts about this or for other reasons. Your moderation team does the best we can to upkeep the leaderboards and we thank those members of the community who are patient and understanding.
The leaderboards are now open. Biggest thing to note is that all Speed Run tracks are now found in the level leaderboard!
Psyonix team custom track leaderboards can be found here
New Tracks:
- Jackrabbit
- Tri-City
- Conduit
- Delirium
- Slap Happy
- All Epic-made Racing tracks can be played as Speed Run
- A new category was added for the speed run tracks! Note that these tracks will be in their own category, seen on the leaderboards section, not with all the other levels! These tracks can also be played in public / non solo lobbies and still submitted to the leaderboards.

- All times have been changed to include 3 decimal places instead of 2!
As of March 19, 2026, with the addition of update v44.00 the Bunny Hop Mechanic has been removed from Rocket Racing. This makes the former leaderboard times impossible to achieve now. If you have any unsubmitted runs from pre v44.00 you can still submit them by changing your game version. However th




















