Run starts at 0:04 exactly (timed from first frame of game after pushing "start" & ends up first frame of black screen.
I wish I could say I'd like this small game. But I don't... The dev forgot about the most basic rule of game design when it comes to platforming, the jump heights are literally RNG. If the jumps could be controlled by how long you hold the jump button, it would be considered skill as some levels benefit from jump heights. But here it's just random... I don't like it cause it's dumb, no sugarcoating around it. Even hitting two jumps on some later levels can result into a revert just because of the jump height needed. The jump heights also add up to several seconds of timeloss across the whole game.
Not gonna grind this out, even though I messed up the gap jump, the RNG is just horrible for a speedrun. Wish I could say otherwise. But random jumping in a platformer is bad design.








