Timing Rules Update
1 year ago
United States

Yo guys!

It's been awesome to see all of the runs and activity right out of the gate for Sparking Zero! In just one day of the boards being open, we already have almost 30 runs across multiple categories from many different runners. There are still many categories yet to be explored in the full game and in the individual sagas boards, so keep up the great work fellas!

I'm making this post to clarify a slight rule adjustment that has been made for the accessibility of runners and moderators.

  • Timing rules have been adjusted across all categories to end After the HUD Disappears on the final match of the category. When the HUD disappears, a sound effect is made and all of the HP bars on the screen disappear.

This was done because not all categories fights end on a "Final Hit", and can end after a set period of time or set condition. It's also just an easier indicator to follow when hitting your final split, and reduces the need for moderators to retime runs overall.

Every currently verified run has been retimed to match these end timing rules. If i missed your run somehow, feel free to let me know and it can be adjusted.

If you have any further questions or requests, or need clarification on any other rules, feel free to comment here or join the discord to discuss further. Thank you guys, have fun running!

Bearbeitet von der Autor 1 year ago
miggnuggets gefällt das.
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DLC Added + Character Annotations Updated

DLC characters have been added and updated to the tournament annotations. The current runs will be updated as well with the annotation of the character used.

There is still quite a bit more dlc coming this year!

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