Trying everything to uncover new glitches (N64 version)
5 years ago
South Holland, Netherlands

Well, I've been trying for weeks now to find new glitches to make getting a lower time possible in various ways, I didn't find any helpful glitches I can recreate consistently (except one for the 100% category of speed-running I ironically don't play) yet but I sure found some interesting things.

On the N64 version in the first bus when the boss flies up after hitting you either the first or second time you can double jump into her... Ehr, Bottom and then stand briefly on her feet to jump out of view on the top of the screen. You'll fall down and the fight continues as normal afterwards but I found it pretty, especially as I stumbled upon it not when actually trying to hunt for potential glitches but during a failed speed-run.

I also discovered that for some reason if you jump through a milkshake but don't pick it up (By double jumping before hitting the floor), it plays a small part of the milkshake music.

Though it's completely useless in speedrunning any%, but may be usefull when speedrunning 100%: You can immediately enter a stage again after exiting it by spamming the hit button, before the B piece animation has stopped potentially saving about 4 seconds per level if you make sure you already have the time trials loaded in via the nephew enter glitch doing that first, then going to the levels to collect the B piece and toys and then doing gladstones speed challenge right after for every level.

I can now also confirm it's definitely possible to skip one of the levels in area 3 as I remembered form childhood (got it working on N64, while in childhood I played the PC version so it might not actually be caused for the same reasons, even if I don't remember how to do it on the Dutch disney Classics version of the game either), I've been checking all combinations of levels reached possible in any order possible as much as possible (And some different tricks/deaths and routing oddities around the B pieces) till that point but I can't figure out why it happened and I wasn't able to do it a second time. I am not actually very experienced with glitch hunting (or speed-running for that matter), would anyone have a clue how I could figure out why a glitch like this would happen so I can start to figure out how to recreate the glitch reliably? I'm sure it'd be great for everyone if we can get another level skip to work.

I sadly didn't record any of the above findings, I didn't see much purpose in recording hours upon hours of trying random combinations of levels (and trying various tricks in various levels), but I feel pretty stupid in hindsight considering I got the third world skip I was talking about to work that one time.

I hope any of the information above helps and/or that someone could help answer the question I asked.

Edited by the author 5 years ago
UI_Jess likes this
California, USA

Alrighty well I have a list of weird glitches and what not that I have found and recordings of them. I will list the ones I know about in hopes it will help you find some and I will try to help find new ones, but first I have a few questions about the ones you have found.

Fist off what is that milkshake glitch on? I have found that if you jump into the milk shake but double jump right before you hit the floor that you pick up the milk shake but don't do the animation till you are sitting on the floor. I've seen this on pc a lot more than I think I have n64 but I have footage of it and its not hard to pull off.

this one is really important to me so if someone could help out that would be nice. HOW do we do the nephew glitch? I have been trying for ever to figure it out but there's no guides of it or anything. Has it been done on any official copies or has it only been done on emulation? The glitch you found there is similar to TADS (Time Attack Dance Skip) that both I and AMathMonkey found on our own. Basically you can cancel special animations like the dances at the end of time attack by jumping onto the platform before the dance starts and then pressing b either right before you land or during the animation. I think that would be good for routing the n64 runs for 100% though. If it works on pc too that would be great so I'll test it as soon as I get help with the nephew skip.(pls halp)

The skip on level 3 I tried to find as well. After you mentioned it before hand I tried all sorts or different ways of choosing the levels in hopes of finding it and was unable to. to recreate it it would be good to note anything you did during it since we do not have the footage. The main ones that come to mind are: Did you reset the game before hand and load the file? What stage did you skip? How many lives did you have? and did you do anything special to open the boss fight? If you give that information I will try to grind it out. If we can recreate it once on video then it will be a lot easier to figure out from there.

Yeah the first boss has some interesting moments but they all don't seem like they could make the process faster just kinda weird position things. you can actually just ride her all the way up on her head and when you defeat her you can land on her foot and move with her falling animation while in the boss victory animation which is pretty fun.

Alright so stuff I've found.

You can fall through the floor and die instantly. I've experienced this multiple times where you jump and you just fall, hit the ground and start the falling animation on the ground and die. The most consistent way to go on the level under'hand'ed and kick as you fall down the first set of stairs. Don't know if it can be used to open things early

There is a weird momentum momentum thing. with some platforms and ledges, if you kick while next to or on the edge, you get a very small boost that propels you a little bit forward.

With boss #2 it is possible to skip the cut scene after you beat him. I did this on accident and I have yet to figure out why it happened. I think the run was on pc but I will check and get back on that.

Only useful for under'hand'ed but in the middle of the animation for the hand running away on the n64 version you can move again although the movement is a little off. You can start the cut scene that follows by moving into it saving some time and giving a unique camera angle.

There's the TADS which I said earlier

and there have been times where I have floated to the top of the screen. I remember with the hands specifically on creepy corridor being able to use the arm parts of the platform which flew me up to the top of the screen.

Hope that helps.

South Holland, Netherlands

For the milkshake glitch: It happens if you don't pick up the milkshake but just dip into it close enough with either a double jump or like just barely land behind it without picking it up. It's really subtle but one of the underlying sound effects of the picking up will play. Works both on PC and N64, I've checked now. - It's absolutely useless but it baffled me the first time it happened to me 2 days ago when speedrunning to suddenly hear half of the sound play thinking I picked it up but just running on like nothing happened.

"his one is really important to me so if someone could help out that would be nice. HOW do we do the nephew glitch? I have been trying for ever to figure it out but there's no guides of it or anything. Has it been done on any official copies or has it only been done on emulation?"

  • Very simple on pc if you angle it right and walk behind the nephew but turn away from him while standing on the level portal, you can enter the level without talking to the nephew or needing any of the toys. (Works in all 4 worlds, the nephew hit-box is supposed to block you from entering but it doesn't fully cover the portal, you'll trigger talking if you face him, but not if you are at certain angles for some reason resulting inthe above.) In N64 I tried as well but it usually triggers the nephew dialogue which in my version I use on emulator crashed the emulator, but it's definitely possible, just tricky to get the position right. - The direct re-entering glitch does work on PC as well but the timing is harder, rather then mashing you have to press the moment the animation starts and no sooner or later. (I just checked for you)

"Did you reset the game before hand and load the file? What stage did you skip? How many lives did you have? and did you do anything special to open the boss fight?"

  • Skipped level four (bottom-right) on the attempt it worked, unknown number of lives/stars, I know I died in level 3 after picking up the B-piece, maybe that has something to do with it (yes, I managed to die in that one single gap jump before the end, stupid things like that kill most of my runs while I am consistent at most of the harder things to gain extra speed), It didn't work initially, only worked when standing on the very edge of the boss entry platform on the side closest to the nephew after I double jumped/kicked to that spot. (It's just a theory but after reading your potential fall-through glitch later might mean the portals for bosses are loaded at all times but blocked by a hitbox, meaning if you clip the hitbox you can get in regardless of how many levels you completed, we already know the game blocks portals by hitboxes in both the lab and the nephew rather then by removing the portal itself, so this seems a very plausible way this is happening, but that begs the question: How would I test if this hypothosis is true, it's very tricky to get that clip-glitch on solid ground rather then a slope.)

"Yeah the first boss has some interesting moments but they all don't seem like they could make the process faster just kinda weird position things."

  • If you do it just right and go out of the camera view you can get the first egg to fall earlier after she flies up I discovered since making the post, potential time-save is tiny but it's a time-save none-the less. - Just like how jumping slightly speeds up when eggs fall down, suggesting it doesn't matter whether you jump, but rather how high your position is (n64 emulator version), confirmed this glitch does not work in the PC version (Neither does jumping increase the speed eggs fall on PC).

"You can fall through the floor and die instantly. I've experienced this multiple times where you jump and you just fall, hit the ground and start the falling animation on the ground and die. The most consistent way to go on the level under'hand'ed and kick as you fall down the first set of stairs. Don't know if it can be used to open things early"

  • I game-overed once as a kid due to this, ha ha :P This might be something to try to make the nephew glitch easier, as that suggests it might be possible to clip his hit-box as well.

"There is a weird momentum momentum thing. with some platforms and ledges, if you kick while next to or on the edge, you get a very small boost that propels you a little bit forward."

  • Found this out as well, you can do this with almost all sword-wheelchair-ladies in the side-scrolling levels in world 3 and skip about half a second of walking though it's tricky to do it consistently (But doesn't cost time if you don't so it's not damaging to try during a run, just lucky if it happens to work.) - I also realised something odd with those ladies, if they hit you in certain angles you'll get "angry donald" without the animation. I know I have that on footage but finding it may take a while as it hasn't happened to me recently. - This one's also useful in one of the levels in world 1 (I always mix up the two side-scrollers) where if you jump right at the end of a milkshake you can just clip the wall to boost foreward a bit before a checkpoint. (You'll likely know the spot I am talking about)

"With boss #2 it is possible to skip the cut scene after you beat him. I did this on accident and I have yet to figure out why it happened. I think the run was on pc but I will check and get back on that."

  • Tried on PC, basically tried to fight it a bunch of times but PC version doesn't record for me, I can't get my recorder to record windows which are opened in compatibility mode for windows 7 (Which is the only way I can get the PC version running), I know what you're talking about, it brings back a few memories, but I haven't been able to recreate it in the like 5 tries I gave it after reading your post.

"Only useful for under'hand'ed but in the middle of the animation for the hand running away on the n64 version you can move again although the movement is a little off. You can start the cut scene that follows by moving into it saving some time and giving a unique camera angle."

  • Can confirm this works in PC version on the last hand-checkpoint, which as you know is right before a hole. I died so many times as a kid there trying to finish quicker after that. (I was a very impatient kid)

"and there have been times where I have floated to the top of the screen. I remember with the hands specifically on creepy corridor being able to use the arm parts of the platform which flew me up to the top of the screen."

  • This sounds absolutely awesome, Donald duck flying away like a hot air balloon - Murlock would be pleased. :3

I don't think there's much in here that'll help me right now, but for people running on PC (With the second boss) you just potentially gave quite a big skip there.

Edited by the author 5 years ago
South Holland, Netherlands

And today I found another Glitch, well not really a glitch, much more an oddity in how the game loads in certain platforms which can potentially (or rather: already has in my case) kill a run:

California, USA

oooo I've gotten that before too I always wait for the platform to stop being slightly translucent before I jump now

AutoGamerZ likes this
South Holland, Netherlands

I do always go directly but I make a double jump out of it, that usually works, it's always a bit of a scary jump because you'll know if you gone wrong if your shadow won't shop up before you land so you have like that split second of doom before you fall through. :P

South Holland, Netherlands

I've just found a soft-lock, I wasn't recording when it happened but I paused the emulator so I could show where it happened (I was training a skip there), I managed to clip myself into the platform while holding left/double jumping and it just got perpetually stuck like this (for the record, I am trying all buttons to get myself out of here in the clip):

(Muted because I was listening to copyrighted music)

Finland

Speaking of softlocks, I got one on PC when I was playing this casually last summer. I wasn't initially recording either so you just see the end result.

Don't know what caused it, but for what it's worth I was doing the milkshake glitch a lot for funsies ¯_(ツ)_/¯

AutoGamerZ likes this
California, USA

I've gotten the same soft lock on the same spot TuKeZu also on pc

South Holland, Netherlands

Yep, I've definately had that soft-lock TuKéZu shown as well on PC at least once as a kid back when I got the game... Which may or may not have resulted in crying. (also on that same spot) I was like 4 back then :P

South Holland, Netherlands

I just found this on Saaampe's channel, one of the runners with a pretty high ranking in here, not a glitch but much rather a skip (The one I softlocked myself in when trying it):

It's ludicrously hard, you need the milkshake to exactly run out the split second you jump up and then time the double jump exactly right otherwise you clip (and occationally even softlock) yourself into the platform, or won't make it up to the B piece. I just did 80 tries at it, got it twice. This might be one of the hardest timesaves in the game but it can easily shave of 7 seconds compared to the usual route.

I did find something interesting in those roughly 80 tries, I did half of them on high and half of them on low graphical settings, and I found out that the softlock doesn't appear to happen (or not nearly as frequently) when trying this on high settings compared to low for some strange reason. - Can confirm the jump is possible in both low and high graphical settings though, as I got one of the two attempts which worked in high and one in low settings.

Also tried on the PC version but I very quickly got tired out due to the lack of savestates, the save file I still had with the most lives was 11, so that would mean starting from there every 11 tries and playing the entire level again, after already doing about 80 tries on N64 emu, and that's not even talking about graphical settings on PC yet as the game crashes for me when I put it in high graphics on PC.

Västra Götaland, Sweden

So, I have pretty much managed to perfect the milkshake skip, after many attempts. It seems as though if you collect the milkshake at its leftmost border of the hitbox, the timing will be perfect if you keep Donald in the air as much as possible whenever the branch goes uphill.

Will try to implement this in a run as soon as possible.

Edited by the author 5 years ago
AutoGamerZ likes this
South Holland, Netherlands

Tried, I gone from a 2.5% succes rate to a roughly 40% succes rate thanks to you Kompx. I'll shift around my runs for now so this level is at the start (Which will mess very nicely with Splits.io but I don't care much about that), so that I can restart quickly if it fails. Till now I had the other sidescroller in the forest level first, because for this half cycle skip: (Which I discovered before finding Saaampe's video actually on my own, but turns out he had a video on it so why not put it in here as well).

When looking on Saaampe's Twitch I did find he actually made a video of a glitch as well: https://www.twitch.tv/videos/304065927\

Pretty interesting, but pretty useless.

Västra Götaland, Sweden

It would be interesting to get to know what triggers the platform to move. I have had multiple times where I have almost been able to reach the platform on its way up instead of having to wait for it to go down again, which would mean another small time save, if a speed boost on the way there would be possible.

Also, about what you wrote the other day, about some ledges giving you a speed boost; I have not ever gotten it to work with kicking. I have, however, gotten it to work when jumping late from platforms and ledges that are not straight. Also, if angled correctly, you are able to get a speed boost when jumping up into the end of certain roofs. I am still working out to get this to work consistently. There are places where these boosts assist you a lot and there are places where they do the opposite. I can't come with any video proof right now, but in The Roofs, for example, there are planks that give you a huge boost, however, you get boosted into an enemy, so at the moment it's not really that useful. You might be able to kill the enemy with a good timed punch, but I cannot confirm that yet. I will do my best to find the best way to approach that specific boost in the coming days.

AutoGamerZ likes this
California, USA

The half cycle skip in saaampe's video is something I have been implementing into my runs for a while. Its not too hard to pull off but if you mess it up its a pretty steep time loss.

I am not sure if you need to kick for the boost or not. I always thought that kicking while falling down an angled level makes you go faster, but I am not sure if its not just that hes also going down. It does make it a lot easier from my experience to get the boost. I think I have gotten it before without needing to kick. I will look through my archive and try to find if I did.

That or I will practice it at somepoint and see if I can get it

AutoGamerZ likes this
South Holland, Netherlands

"The half cycle skip in saaampe's video is something I have been implementing into my runs for a while. Its not too hard to pull off but if you mess it up its a pretty steep time loss."

  • Which is why I've been having that level at the start of my runs for quite a while now, but I am going to flip the order from 3-4-1-2 to 2-3-4-1 from here on out as the B-piece milkshake skip is definitely harder, and I've gotten timing for that half cycle skip consistant either way, stand where the last star you picked up is on that slope, wait till it just moved down, double jump on the moving platform and immediately double jump off, I haven't had any run attempts where I failed at doing it for months now.

"I am not sure if you need to kick for the boost or not. I always thought that kicking while falling down an angled level makes you go faster"

  • Can confirm on PC that this works, it works on N64 as well but only with pitch perfect timing, it appears to glitch you into the floor and push you foreward causing a small speedup right after, you can definately see the difference if you're on a longer slope (not that there are many of those in the game), after the speed-up stops again. In my experience it's not worth it to complicate movements by those extra jumps in N64, I usually only get such a boost in a few slopes in the entire game if I attempt and usually low down the slope, not on the top meaning I also lost time from not getting the full down-slope in walking, you definitely do walk faster down slopes then standard, and slower up slopes. (Tdlr; It might help on PC runs, but not on N64 runs.)

Due to the testing around the skip I did realise something interesting, if you jump off a sloped surface you keep some momentum from that if you're in milkshake mode, but not if you aren't. (That's why you can last till all the way up the top with a milkshake rather then it running out earlier if you time your jumps right on the milkshake skip for the B-Piece from earlier.

Västra Götaland, Sweden

The last skip I know about is a chandelier skip in Ghostly Path. I have only seen Migoboi, former world record holder do it and I think it is because you have to be incredibly precise to pull it off. I have been practicing the two skips discussed above and been able to do them pretty consistently at this point. Therefore, I would say that the chandelier skip is the hardest one to do right now. I am still trying to figure out the right timing. From my attempts, the key point to keep track of is to perform a small jump as soon as Donald passes the corner of the bureau with the candlestick on it, to hit the hitbox of the star box at its rightmost border corner. Then just time your double jump right to get the most height. If done correctly, you will clip into the side of chandelier forcing Donald up on top of the chandelier. This eliminates the normal extra three jumps to just one without any backtracking, you can go full speed the whole time, saving maybe 2-3 seconds.

South Holland, Netherlands

hmm, let me give that one a try, I'll report back later. I also have some other routing notes for various other levels I can share whenever I have the time to edit them into a video.

(Later edit: Getting about 25% accuracy right of the bat (11/40 tries))

Edited by the author 5 years ago
California, USA

Chandelier skip is hard man.

Also I don't know if I'm just stupid or not but I haven't gotten the nephew glitch once. are there more videos showing it that can help?

South Holland, Netherlands

UI_Jess I'll try to see if I can get the nephew glitch recorded on the PC version, but it's going to take a lot of fiddling with compatibility modes and my recorder and then a lot of luck because I forgot the exact positioning for it. - I'll see if I can do that tomorrow, ok?