|
(edited: ) |
Hey all, sorry for posting so much recently. The differences between the PS2 and the GameCube versions of the game are largely undocumented. I’m pretty familiar with the PS2 / PSN version (both are the same from what I can see). So I’ve reviewed gameplay of the GameCube version and have noted all of the differences I could see. This is probably not an exhaustive list, but I think I covered a large amount of the changes. I categorise the differences into three types: I use two videos to reference the times and places these changes are present. The PS2 video I use is from my own any%, and there is also a GameCube Let’s Play video I use too: - PS2: I didn’t explore any of the bonus levels - just the first four zones and their boss fights. As a final note, you may have noticed that the PSN version I reference is the PAL “Quack Attack” and the GameCube version is the NTSC “Goin’ Quackers”. I have looked at videos of the NTSC PS2 version and I’m confident in saying that the differences I list here are present because the games are made for different consoles, and not because of any PAL/NTSC difference. However, I didn’t look at any footage of the PAL GameCube version, so I may have missed something. General: Forest general: Forest 1: - Level change: Another extra gap is present on the GameCube version. Also the fence posts are designed differently. [PS2: 1:27] [GameCube: 5:34] - Level change: There is a bigger ledge on the GameCube version immediately followed by a different ground texture. [PS2: 1:30] [GameCube: 5:38] Forest 2: Design change: Water appears a lot more detailed on GameCube, and the more obvious current gives the impression that the area is longer than it is. [PS2: 4:11] [GameCube: 10:11] Forest 3: Forest 4: Chicken: Duckburg general: Duckburg 1: Design change: The skybox is darker on GameCube. Duckburg 2: Camera change: The GameCube version pans down just before the second thread area to reveal extra windows and boxes, whereas the PS2 camera remains straight throughout this section. [PS2: 13:40] [GameCube: 25:53] Camera change: The camera is raised slightly higher towards the end on the GameCube version. [PS2: 14:05] [GameCube: 26:43] Level change: There is an additional box on the PS2 version. The paint cans to the last thread are also bigger on GameCube (as the ledge they are next to is bigger itself) [PS2: 14:11] [GameCube: 26:52] Design change: Additional trees are present in the background of the PS2 version. [PS2: 14:32] [GameCube: 27:22] Duckburg 3: Design change: A two-lane road (in the background) on the PS2 version is changed to a one-lane road with additional houses on the GameCube version. [PS2: 16:41] [GameCube: 30:55] Beagle Boys: Design change: The background road is different on the left-side, and traffic seems to behave slightly differently depending on the version. Level change: The box you are restricted to seems fairly smaller on the GameCube. Design change: The wrecking ball casts a shadow on the GameCube, but not on the PS2. It's also more textured. Camera change: The camera appears slightly higher on GameCube, though this might be because of the decreased area size. Haunted general: Design change: Webs are clearly white on PS2 but a little more pinkish on GameCube. Haunted 1: Design change: The ceiling is visible on the GameCube version at certain sections, but not on the PS2. Ex: [PS2: 20:49] [GameCube: 38:11] Haunted 2: Design change: The big duck statue is absent on the GameCube version. [PS2: 23:18] [GameCube: 41:30] Design change: At the end of the level there are outside objects visible through the windows only on the PS2 version. The floor cut-off point is also straighter on GameCube. [PS2: 23:49] [GameCube: 42:03] Haunted 3: Magica DeSpell: Fire general: Design change: Various colour changes (platforms, lava, trampolines). Design change: Flame shooters are somewhat easier to see on the GameCube version because of the way they stand out. Fire 1: Fire 2: Fire 3: Fire 4: Merlock: In my opinion, the differences between the PS2, PSN, and GameCube versions do not merit a splitting of the category. The biggest level change happens on the very first level and it really doesn’t do much to affect play, other than requiring the player to need to jump a little extra. Other level changes are rather minor and don’t seem to pose much additional risk or slow the player down at all. |
|
![]() |
Thread | Author |
---|---|
is the PAL version of Donald Duck:Goin' Quackers fastewr than the NTSC version?
Last post
|
Marcus720Marcus720
3 replies
|
Finally I'm a mod!! Applying new changes to leaderboard
Last post
|
GhostSenpaiGhostSenpai
5 replies
|
PS2/GC Cutscenes
Last post
|
UI_JessUI_Jess
5 replies
|
PS2 / GameCube differences
Last post
|
Marsh_GLMarsh_GL
0 replies
|
A rough idea of the difference between the PS2 and PSN loading times.
Last post
|
Marsh_GLMarsh_GL
2 replies
|