All positive Quirk guide/Tierlist Negitive coming soon.
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All positive Quirk guide/Tierlist Negitive coming soon.
Updated 5 years ago by Tricrow

So I've split up the perks to what in my opinion are best for speedrunning this game. Some may apply to more than just necro but in that case I've noted it.

Must pick ups -Hot to the trot ( +25% damage, 20+acc +5% crit on first round) -Natural ( No trinkets +20% health +20% healthing +3 speed) -Luminous ( +2 Speed +5 dodge) -Natural Swing ( +5 Acc) -Quick Relexes ( +2 speed)

Real good -Hater/Slayer quirks (15%damage-15%stress/+10acc +6crit) (Unholy and Man for necro) -Early Riser ( +2 speed above 75 light) -Evasive ( +5 Dodge) -Natural Eye (+5 Acc for range) -On Guard ( +4 speed, +5 dodge on first round) -Quickdraw ( +4 speed on first round) -Warrior of light ( 10% damage when light above 75) -Tactician perks ( +15% damage in area) (Ruins for necro) -Scythe Master ( +15% vs Husk) (Courtyard only) -Husk Slayer ( +10% acc vs Hus, +5% crit) (Courtyard only)

Benificial -Adventurer perks ( -20% less stress in area)(Ruins for necro) -Deadly ( +2% Crit) -Hard Noggin ( +15% Stun resist) -Photomania ( -20% Stress above 75 light) -Slugger ( +10 Damage for melee) -Tough ( +10% max health) -Hard Skinned ( +10% Prot) -Unerring (10% damage for Ranged) -Explorer/Scrounger perks ( +10%/5% scounting chance in area) (Ruins for Necro) -Fated ( 10% chance to hit a miss) -Fairweather fighter ( +20% damage if above 99% health) -Daredevil ( +15% dodge if under 25% health)

Nice but situational -Clutch hitter ( +6% crit when above 50 health) -Eagle Eye ( +5% Crit for ranged) -Last Grasp (+1 speed below 50% health) -Lurker ( +10% damage if below 26 light) -Night Owl ( +2 speed if below 26 light) -Precise striker ( +5% crit for melee) -Robust ( +15 Disease resist) -Second wind ( +10% damage when health below 50%) -Steady ( -10% stress rec) -Stress faster ( one less food while >50% stress) -Thick Blood ( +10% Blight resist) -Unyielding ( +10% deathblow resist) -Back Tracker (No stress from walking back) -Balanced ( +15% Move resist) -Fast Healer ( +10% heal in camp) -Weapons Tinkerer ( -20% Weapon cost)

Nice but no benifit -Clotter ( Bleed resist) -Gifted ( +20% healing received) -Hippocratic ( +20% Healing skills) -Irrepressible ( +5 Virtue chance) -Gothic ( Occ heal +20% healing received) -Musical ( Inspiring tune +25% stress heal) -Resilient ( +10% stress healing received) -Skilled gambler ( Money and trinkets from gambling) -Spiritual (Vestal +25% healing rec) -Armour Tinkerer ( -20% armour cost) -Healers Gift ( +20% Healing skills in camp) -Meditator ( Improved stress recovery in abby+camping) -Nymphomania ( +20 stress heal in brothel) -Stout ( +15% healthing while in camp) -Twilight Dreamer ( Ignores stealth)

I hope people manage to find this somewhat useful. Feel free to add opinions about changes on discord.