For future runners - opinions about spawn warps?
2 years ago
Israel

On my first playthroughs I ran the game in a single segment, without quitting to the main menu. Then, I discovered that if you quit to the main menu and then continue the game, you spawn back to the place you started the game at (near the church). This can be used as a convenient warp point to cut away walking between places.

What do you think, should runs be separated into 2 different categories - one with spawn warps and one without them (warpless)? Or with the discovery of spawn warps, runners shouldn't care about warpless runs in the first place?

Gaming_64 likes this
New York, USA

I run another game that has the quit to menu and spawn in at a consistent location thing. I feel like it only makes the game better/faster, since it removes extra walking around. So I don't think that a category split is necessary..

Oreo321 likes this
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