Runs Longer Since Update 1.3.2
2 months ago
United States

Hey there, I know I'm still new, but I've been running the game a lot the last few days and watching various Pre-1.3.2 runs I am noticing some changes that are forcing the runs to be longer. I've done my best to time them out and present them all here.

Level ending directly from the boss room as opposed to having to run to another room and take a teleporter back

Amsusias Run: Forced Interaction with Leshy that takes roughly 13 second, Interaction with Leshy and Amdusias' Transformation adding 12 to 15 seconds

Valefar Run:Forced 8 second Leshy interaction WITH an additional multi wave battle that wasn't required before. An additional interaction and teleport out that adds another 15 seconds.

Barbatos Run: Another unskippable interaction with the Three Bishops that adds 15 seconds of unmovable time AND another additional multi wave battle.

Leshy Run: Another 12 second unskippable interaction with Leshy followed by a new multi wave battle that wasn't required before, 5 seconds added by being forced to talk to the fisherman before continuing, Leshy sacrifice and transformation scene that adds 23 seconds before the fight begins.

First 3 Runs: Addition of having to choose a prize, wait for the chest to spawn and open, move to another room and use the teleport portal every round as opposed as killing boss, redeeming person, and going straight to the result screen adding roughly 13 to 15 seconds per round.

Edited for Clarification: I am currently working on Leshy% and these are the delays I have noticed JUST in that first Darkenwood segment.

Edited by the author 2 months ago
Finland

Hello,

You'll have to use the teleporter in all patches if you do not have the omnipresence. Omnipresence does have its rules too, you have to/should take the new follower from the fight in the first half of the game and the god tear(s) in the second half.

Have they removed the ability to smash through all of those text boxes? You should be able to use the interact button (left click, e, space whatever) to just smash through those text boxes.

All of the spawns are predictable in those fights, so when you learn the spawn patterns, you will be able to take all of those fights out easily. IIRC all of those spawned fights are mandatory even in older patches.

United States

You can still smash through the text box parts yes, but there's still the periods of forced interaction where you have no character control that I'm not seeing in the top older runs for categories like Leshy%. As far as those fights being in older patches, I've watched the top runs for Leshy% multiple times and I'm not seeing these interactions or fights at all. And while I'm aware of Omnipresence, it doesn't factor into these runs at all, because you can't even get it until later in the game, unless there is some way to get it at the very start that I'm not aware of.

United States

I apologize for the misunderstanding, I spoke with a friend that advised me that with new patches for speedrunning, they won't start showing the new patches times without specifically going there until more runs are submitted and it adjusts. My apologies.

Edited by the author 2 months ago