Strat/Roles TOGETHER (4 players)
4 years ago
France

I thought of a 4 players roles distribution and strat. It's a first try so feedbacks are very much appreciated.

1- Scout (Dashy Joe Perk) Role: runs to the end of the level as fast as possible. Clear the ennemies at the end level. Stays nearby the end level door.

2- Pirate (Springy Perk) Role: Searching for crates/chests in the whole level

3- Tank (Swordsman Perk) Role: Player focused on melee damages.

4- Hunter (Archer Perk) Role: Long range attacks focused player.

STRAT: -A Pirate should always be accompanied by a Tank and a Hunter. -For the first few levels they’ll try to find the most items and blessings possible. -The Scout is here to secure the end level as he can revive his teammates by entering the next level if everyone else is dead. -Pirate/Hunter and Tank should be able to adapt their speed according to the grind needed. -The first few levels should be pretty well grinded, and then it’s getting faster as we should be able to deal and take enough damages. -Scout should be given the most powerful magic items as his role would be to play as a sorcerer during Bosses fights.

Edited by the author 4 years ago
Finland

Hi!

It's really cool to see a plan for a co-op speedrun. I never even gave it a thought before.

It took a while, but I have an idea on how I would build my team. Maybe this will give you some ideas too. Take these with a grain of salt as I've never played Caveblazers in a co-op mode.

  1. Vampire (+1% damage for every 1 health the character has) Role: The main character and a damage dealer. Others are mostly for support.

  2. Brimstone Role: Turns every health shrine into a blood shrine and blood shrines cost 5 health to use.

  3. Trader Role: Free upgrade.

  4. Runemaster Role: Runes from bosses.

STRAT:

  • This is a team created to get as much damage output as soon as possible.
  • Get items from the first two levels, but otherwise always run for the next level. Run, run, run.
  • A good weapon, preferable ranged, should be upgraded on the altar of the second level and given to the vampire. (Trader for one free upgrade)
  • Brimstone activates every blood shrine with 5 health each, but the vampire will be the one to take the blessings.
  • Runemaster as a perk makes bosses drop runes on death and that gives many opportunities:
  • Shield Runes + Boost Runes = more permanent damage (for the vampire)
  • Demon Runes for max health and Health Runes for current health (equals more damage for the vampire)
  • Surge Runes stack, so in the best case scenario the vampire would get +40% on both attack damage and attack speed for the last boss (all forms of it) from Surge Runes alone.
  • On speedrun most of the time is used on bosses and with enough damage output almost every boss will be dead in no time.
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