General Notes
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General Notes
Updated 7 years ago by Bingchang

General notes: -Esc can skip: Most cutscenes (including skipping loading cutscenes at the beginning of levels while the level is loading), end of level, dying slow-mo, dialogue, and shop.

-Movement is based on Dash and Super Jump. Having both maxed allows us to move the fastest which is Dashing to full speed then double jumping and holding space (the jump button) till we literally fly accross levels.

After max Dash/super jump we max green gun, and get white gun up to 1/2 levels less than max as its easier to control. and might toss 1/2 levels into hp so we don't waste time dying (which only enters a slow-mo then we continue the level)

Only have 3 of the 6 guns: the default - Pulse The white gun - Eruptor - only use for two levels - it raises the ground The green gun - Blast - Destorys the ground, and does a lot of dmg with big AOE, use this over white gun because of removing the ground instead of raising the ground.

If we don't take dmg in a level we get a bonus 2000 credits, super useful early.

Levels have different objectives:Get to the end, kill all enemies, kill certain enemies, pick up all 'credit' orbs, pick up certain 'credit' orbs, shoot the tree(which cleanses them i believe), 1 escort level.

To hit enemies with a shot they must be in your field of view, and flying enemies have a small hitbox and sometimes fly really high, this happens when they touch something like a pillar (cold descent) and go up the wall/pillar.

The goal is usually to end the level where the exit spawns

Unfortunately the developer hasn't finished making the game, and its been in this state since 08/09

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