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Hello, Just as a quick reminder, ILs are SS for FPS speedruns in general, for Half-Life 1 and 2. |
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(He/Him)
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Real Time Attack. To give a bit more flexibility and room for improvement. |
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RTA as stated above |
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CianezCianez likes this. |
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Real Time Attack. It's the method a lot of games use (I can't say it's the majority of ALL games, but definitely the majority of games I follow). It is vital for some skips in full-game runs so having it for individual levels would give consistency. It's also good quality of life. |
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RTA. |
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CianezCianez likes this. |
ET_wont_phone_homeET_wont_phone_home
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ET_wont_phone_homeET_wont_phone_home
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I vote for RTA My main reason is it would limit tricks we currently use in full runs for no reasons. Making IL runs deathless and forbidding loading is an artefact from the past. Also note games used to be ran at highest difficulty only, which is something almost no game does anymore. The only reason people did that was to artificially increase the challenge and entertainment value when speedrunning was freshly born and searching its identity and trying to gain legitimacy in the eSport world. We would not be the first to walk away from the old way of speedrunning. I will give the Doom series as an example. This is a copy paste from the rules of the original Doom: This is a copy paste from Doom 2016, the latest in the series: A perfect example in my mind of the old mentality and the new one. So, since we're voting on it, im voting for the newer one. |
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prop clipping is cheating lol |
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nah jk |
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RTA |
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