Forums  /  The Blues Brothers series  /  Blues Brothers 2000  /  General Tip/Skip thread
  Grundle_Grundle_

I’m looking to run this game, and have already found strats that I’m assuming you were unaware of, once I finish learning this game and can complete a run, I’ll add to this post.

For now, I’ve made this for me and anyone else who’s looking to start running this game,

I wanna start with the jump in world 2 from the windowsill to the awning (bouncy window thing) on the other side of the street.
I notice you press Z in the air to do a pound, why is that? For some reason I am having trouble making this jump, but when I pound I seem to make it. Does it actually make a difference?

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  DJBunyanDJBunyan

Finally another runner!! I was hoping to submit my run for BBG this year, and if we can push the time even lower from collaborating that would be awesome! What strats have you found that my PB doesn't have?

This game is so buggy I'm sure there HAS to be more glitches/skips that I haven't found! For as buggy as this game is, the "collect all music notes" requirement really prevents a lot of big skips.

Although, there were a bunch of strats that I previously did, and then found something better and replaced them so you may have also found my outdated stuff too 😛

And Yes! Pressing Z in the air stalls/extends your horizontal momentum. When you jump from high up, you move forward for a bit and then start this freefalling animation to where your vertical speed downwards increase a lot, but you don't move horizontal very much. Pressing Z right before that free fall starts seems to reset the "timer" of how long you can move forward in the air before free fall happens. So basically, it lets you jump A LOT further out haha. I use it several times in the run to make some jumps you normally can't make.

The very first room of the game when I jump from window 1 to window 2, the game intends you to go in 3 separate air vents. You can make that jump without pressing Z but it's much tougher, with pressing Z its basically free.

Also, if you check in World 3 in that cave (My PB splits call it "switch cave" cause it has the red/green/blue switches), I skip A LOT of the intended platforming by jumping a very precise angle from the top and pressing Z to be able to reach that one music note while falling. Game intends you to hit a switch, spawn platforms, and climb back up to it.

 
  Grundle_Grundle_

Thank you! I’ve been messing around with this game for a few years, glad to finally be able to do something with it.

I probably shouldn’t have said “strats”, the things that I was mentioning above that could save time have more to do with the route.
Something little i could give as an example is in world 2 when you go through the first keydoor, jump on the trash can and up to the note, you follow the walkway all the way to the one up, when you can just jump from the platform that the note is on to the end of the walkway.
I’m typing this all from mobile, because my PC isn’t working atm, so it’s difficult to actually show you whatever I’m trying to explain. I am also without a capture card, so I have to resort to recording my CRT.

I’ll very soon post again with everything in world 1-2 that can have time saved, including skips, routes, etc.

 
  DJBunyanDJBunyan

I'm not sure I can picture what you're referring to with the end of the walkway. I'll probably be submitting my PB to BBG which submissions open this week! I did a bunch of testing and timing with things with my route. I wasn't able to find any successful skips for things that I targeted and hoped that I could unfortunately, like waiting for that entire barrel cycle in the river in world 4. This game is pretty crappy, but when turned into a speedrun I have a lot of fun with it.

Get a capture card my dude!! 🙂