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Ragnaros with Majordomo Executus + Treachery combo:

Similar to the strategy used by Tsubaki & Mirin on their heroic Karazhan run during 'RTA in Japan'. Majordomo is similar to Nazra, but significantly easier. So you can put more card draws in the deck to get a faster time.
I normally get a time between 3 to 5 minutes with this deck.
(Also, I forgot to try out Coldlight Oracle in this deck)


Baron Geddon with Majordomo Executus + Treachery combo:

Similar to the Ragnaros fight, where it's easy to gain board control against the boss but it takes a long time to kill him. This deck takes between 3 to 5 minutes, which is significantly faster than my old Zoolock deck and is more consistent than Tsubaki's Token Druid deck.

Thaurissan isn't necessary here (probably also not necessary for the Ragnaros fight). Putting Majordomo without using Treachery immediately won't be dangerous, since the AI usually never have enough damaging spells to kill Majordomo, and AI usually have other targets that they prioritize.

The deck itself might not be optimal though. I'm pretty sure there are a bunch of other ways to build this deck, such as putting a lot of typical zoo minions such as Darkshire Councilman or Defender of Argus.


The priest OTK combo can be improved now thanks to Temporus. Old combo uses Emperor Thaurissan + Mirage Caller to set up the combo, while now you could just use Temporus so the combo only requires 5 cards instead of 6.
(Temporus, Velen, Mirage Caller, Volazj, Mind Blast)

If you only need 64 damage, an alternative will be to use Stormwatcher + 2x Divine Spirit + Inner Fire.

Although there's an obvious downside to this combo since it gives the opponent an extra turn, which could easily kills you. For Lord Nefarius, this risk is irrelevant since there will be a point where your opponent stops playing any minions once his hand is full of spells.


I tried Maloriak with Warlock and it seems to have slightly better winrate and speed compared to the Priest deck that I used in my 1:14 run, here's the list

Gameplan is just to stall early on, and then gain board control and hit face in the late game with your minions. Warlock have really good board clears for this boss (Hellfire and Abyssal Enforcer, also Shadowflame although it's more situational)

There are a bunch of alternative cards that you can put in the deck. Maybe more early game (such as Zombie Chow or Plated Beetle), more Poisonous minions (such as Giant Wasp and Stubborn Gastropod), more Silences, more secret counters, and also put two copies of cards that I only have one of in my list.

When I started building this deck, I was thinking to put Bloodreaver Guldan and N'zoth as a finisher (similar to how I used N'zoth in my Priest deck), but the mana seems too high and is unnecessary to kill the boss. Voidlord already acts as a really good finisher as long as it doesn't get Polymorphed.

Also, credits to Neonangel for his Maloriak guide which inspires me to try Warlock for this boss.


Some notes about the other bosses that I haven't explained above:

Now it's significantly easier compared to how it was a year ago, since the AI prefers to trade more often and because they never used Kidnapper's Combo somehow (they always used Kidnapper as their first card). The finishing time have a huge variance, it could go between 2 to 5.5 minutes.

Rend Blackhand:
Significant improvement thanks to Call to Arms, the deck is now more consistent and faster compared to my old run a year ago. Usually I got a time between 3.5 to 5 minutes.

Void Ripper and Corridor Creeper are pretty good for this boss, expect Creeper to be nerfed eventually though.

This boss becomes even harder compared to how it was when me and Tsubaki are running this, because the AI now will properly use their Claw and Bite. With the old AI, somehow the AI thinks that Claw and Bite are healing spells and will only use it when they have a low HP. My deck seems to have less than 50% winrate against this boss, maybe somewhere around 40%.

Two possible strats that seems to have the same speed, Warlock (with Majordomo+Treachery) or OTK Priest (the one that Tsubaki used in his 1:13 run). With both decks, I got a time around 3.5 to 5.5 minutes, not sure which one have a better average time.


New strats for Omnotron: Sound the Bells! + Electron

Electron (reduces your spell cost by 3 mana) allows you to cast the Echo spell unlimited times. Faster average speed compared to the old Druid deck. Tried this 15-20 times and I only lost once.

The time it takes to cast all the Sound the Bells! takes about 40 seconds with a Crazed Alchemist, takes twice more time without it.

I added Ironbeak Owl to silence Taunts, if he put one.

Demo video:


Chromaggus with Discard Quest Warlock:

Credits to Monk for this decklist. (And here's his recent work for other bosses if anyone wants to look at it ) He said he got around 60% winrate with this deck, which is a significant improvement compared to the old priest deck.

The aim is to complete the quest and get rid of his Chromatic Dragonkins during the early turns. Usually I managed to complete the quest within 7 turns. After using the quest reward, next goal is to stabilise the board and eventually you'll be ahead in board control.

The game will be smoother if you have Cataclysm in opening hand. You can use it either in turn 4 to complete the quest straight away. or wait until turn 6 to bait more enemy minions using your Bronze curse (and Cataclysm on turn 6 will also get rid of your Bronze and Black curse).

I guess Zilliax and Clutchmother Zavas isn't really important in this deck, in case you don't have then and didn't want to craft them. Lana'thel is pretty good as a late game though.


Recently, I tried Lord Nefarius again, which gets harder somehow compared to back when I do runs at K&C era. I tried to put Wax Elementals, Annoy-o-tron and Giggling Inventors which seems to help quite a lot. Got a record of 8-5 with one loss where I made stupid misplays.

Although AI seems to use their spells more often now compared to older AI, which makes it unlikely for them to have a hand full of spells, unlike back then where it often happen.
(Might also be the reason on why this level gets harder)
As a result, the games are probably slower too, although I havent tried timing my attempts


Decklist and deckcodes that I'm going to use for my resetless* runs. Gonna update any changes to decklists in this post. (Updated 26/1)

*) Resetless after I got the Millhouse trick in second fight.

(Gonna add explanations later, the few major changes are already posted on discord)


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