OpenLRR
1 year ago
United States

What's the ruling on if OpenLRR is allowed? It fixes the game crashing so much so I could see people wanting to use it, but I'm not sure if it alters things too much to be considered unmodded (it does allow easy cheating but that would be as easy to detect as modded games so I'm not as concerned about that). Also I think the developer has plans to try to fix the level unlock bug in a future release so that would definitely affect any future runs using it. I'd get if it's not allowed but after playing LRR mostly crash-free for so long it'd be hard to go back.

Also on a related note, dgVoodoo's ok right? I dunno how much vsync affects runs but that was already a windowed vs fullscreen issue anyway.

Edited by the author 1 year ago
Zeeland, Netherlands

Hi RingtailRider,

I would allow it. The community is very small and there are little to no active runners going for good times. Faking times currently doesn't seem like an issue.

Besides, everything in RR is fixed. There is no random chance that can be altered, so any form of cheating would be simple to detect by just putting two runs side-by-side.

My only concern is whether openLLR runs the game just slightly faster than the base game. Or e.g. has faster teleportation animations. If it's an exact clone it's fine, but I'm not sure if it's exact up to the frame.

For now I would consider that as too much detail to take into consideration for new submissions.

But my view may change over time.

Worst case we move the openLLR runs to another category.

United States

OpenLRR is mostly an exact clone with optional cheat and debug features, the one change I can think of that might be an issue is that you can zoom the radar out further by default (e: in 0.0.0.6 onward), which could let players move around a map faster. I don't know if the developer would be willing to make a more speedrun-friendly version or if there's a way to disable that, that might be enough to disqualify it (assuming other players use the radar as much as I do) but with how much the base game crashes I'm hoping there's some way to allow it. Might wanna check it out and see how much of an issue it is. If he fixed the level unlock issue (where only levels on the left side actually unlock to the end) then it'd probably need its own category.

Edited by the author 1 year ago
Zeeland, Netherlands

I agree on the level unlock issue though if you stick to the same routing as the base game there should be no issue.

In fact from a speedrun standpoint I would prefer the fixed version as it would allow for many more routing options!

Regardless it's not official and the legality of the program may also be questioned.

The radar zoom I doubt will make much of a difference in any run, except for maybe in some late game levels but there are few use cases to jump across the map a lot as far as I can remember

I still stand by allowing it. Again, worst case we move it to a different category at a later stage.

RingtailRaider likes this
Game stats
Followers
39
Runs
39
Players
8
Latest threads
Posted 1 year ago
3 replies
Posted 1 year ago
2 replies
Posted 3 years ago
2 replies
Posted 5 years ago
4 replies
Posted 6 years ago
3 replies
Posted 6 years ago
5 replies
Moderators