Categories and difficulties etc
1 year ago
Århus, Denmark

Hi!

I thought a thread where people can discuss the categories and their rules would be nice to have. I've added Any% and 100% with difficulty just as a note. The reason for this is because you can change it dynamically, and it could potentially be used strategically within a run, if it turns out to save time somewhere (not that I expect that it will). Also, having the leaderboard split up into too many categories and subcategories is not so ideal if the community is small and doesn't have a lot of runs. If people would like to have the difficulties as separate subcategories, then please let's discuss it here, and we can add it. :)

I winged the 100% category a lot because I haven't completed 100% myself and most likely won't, so if you know more about what should be the criteria for that, then please do let us know here!

Some tricks in Any% are very hard and perhaps someone would like a glitchless category or a "No major skips" category. If so, shoot a message here. :)

Provence-Alpes-Côte d'Azur, France

Well, as for most games, I think the (basic) categories should be :

Any% Any% Glitchless

100% 100% Glitchless

We had some discussions with others to know if we should authorise Save / Quit (as fast travel back to center base), because the loading time can vary a lot between configurations.

And idk if it's better to forbid it, or make it a category by itself.

Århus, Denmark

We can add the glitchless categories as well, no problem.

As for save/quit, I think it would be silly to ban that, especially for any%. Imo it's a basic mechanic of the game and a lot of other games use similar techniques. The loading differences is a problem amongst most PC games. I can just make a load remover for Livesplit and that issue should be fixed.

Provence-Alpes-Côte d'Azur, France

Ah, with a load remover that's fine then yeah

Århus, Denmark

Cool. I'll get one going ASAP. :) Will you be submitting runs btw? @Ykario

Provence-Alpes-Côte d'Azur, France

I'll try to, yep !

Mazowieckie, Poland
Super moderatorolus2000
He/Him, She/Her
1 year ago

Reposting from discord: I propose the following low% ruleset:

  1. Beat the game with 10.09% completion
  2. After beating the game in the same recording you must:
  • Rescue the shopkeeper
  • Buy the Ancient Astrolabe
  • Get the map fragment for starting area to show the completion percentage

Percent breakdown:

  • 2 cubes, 1 skull, 1 map and 1 friend in starting area
  • 1 cube and 1 skull in corruption
  • 1 cube and 1 skull in beach
  • 1 skull in sunken city
  • 1 dark crystal in graveyard

In total 1201/11904 ≈ 10.09% Otherwise rules as in any%.

Zookster and pr0te like this

Just bought the game yesterday and also completed it to 100%. It's a lot for a run so maybe EVENTUALLY people like myself will run it

United States

hey everyone! I was wondering if we could add another category to run: Friend%

The goal would be to rescue all 10 shipling friends (not including the unchosen). Time would end when the 10th shipling is freed from their crystal. I just think it'd be nice to have a category that isn't full game and see what strats come from not having to do bosses.

If any of you have any thoughts I'd love to hear them

Hokkaido, Japan

エイムモードの使用状況によってカテゴリーを細分化する予定はありますか?

ツインシューターというゲーム性を活かすのであれば、マニュアルの方が技術の差別化が出来てより良いと思いました。

勿論カテゴリ内で分けると走者も分散するので難しい判断になるかもしれませんがご意見いただけると幸いです。よろしくお願いいたします。 Are there any plans to subdivide the categories based on the use of aim mode?

If the game is to utilise twin shooters, I think manual mode would be better as it would allow for greater differentiation in terms of skill.

Of course, dividing the categories would mean that the runners would be spread out, so it may be a difficult decision, but I would appreciate your opinion. Thank you in advance.

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