Hi, I was advised to post here - I'm making an Alex Kidd in Miracle World ROM hack with the help of the kidded tool http://emulicious.net/kidded/ and I was wondering since speedrunners are typically very able gamers, would anyone be interested in playtesting a few level designs to help me calibrate the difficulty? The main difference in the game compared to the original is more fluid physics; squats are no longer slow and drawn out, most importantly I beefed up the jump a lot to enable long jumps, and even something approximating wall kicks, like in the mario series. I would like at the very least to be able to release something that will challenge excellent gamers, whether or not I also make something for the casual fan. Let me know if you're interested!