Add DLC Missions to ILs?
4 years ago
Colorado, USA
StarPilot87
Any/All, He/Him, They/Them
4 years ago

Unexpected Visitor doesn't seem very speedrunnable since it's heavily scripted and the only variable on time is the final interception.

Anchorhead Raid is also timed, but it could have RTA because of the rearming. Making the fewest rearms during the mission would be the only way to speed it up other than the ending dogfight.

Ten Million Relief Plan seems very speedrunnable though as your level of aggression can speed everything up during the entire mission. Swiftly taking out SLUAVs in the first segment can speed up the start of the second segment where you can aggressively search for the Alicorn. Then of course the final segment of quickly sinking the Alicorn.

IMO I'd say Unexpected Visitor would be like Long Day where it would be more of a score attack (first to X score), Anchorhead Raid could be both a score attack and speedrun based on efficiency, and Ten Million Relief Plan is very speedrunnable.

New York, USA

Sorry for just getting to this now.

I don't have the DLC, so I don't know what the missions are like, but it seems like by your description that they all have parts that aren't strictly tied to a timer. So despite how lame / minor those parts may be, those levels should be time attack rather then score.

I'll go put the levels up.

Colorado, USA
StarPilot87
Any/All, He/Him, They/Them
4 years ago

Can we get the other difficulties too? I'm doing these on Easy since enemies are the least evasive then but only Ace is up right now.

A minor thing I noticed at the end of Ten Million Relief Plan, normally the timer reads 3:00.00, but occasionally it will show 2:59.99 meaning the IGT is going to be 1/100th of a second slower than it should be. While I highly doubt the leaderboards will ever be that hotly contested, should the IGT in the mission end be reduced 1/100th of a second if the ending timer reads 2:59.99?

Edited by the author 4 years ago
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