So, how to improve the speedrun?
7 months ago
Malaysia

The first thing that came to mind is grinding those coins efficiently.

I noticed during the run that there are about 7 to 8 repeated patterns in the car minigame. So, you can memorized each pattern to get a faster time. However, I'm unsure if it's random or not.

Secondly, when to do the grinding and how much. For me, I see it would be efficient to distribute the grind and the building, since you need money. The thing is how much, and how many structure can we fit before we have to start grinding?

Any idea?

UltraGamer969 likes this
New York, USA

Yeah you seem to be on the right track with your thinking. I’ve been trying to grind this game for a few months so I’ll share some of the knowledge I have gained.

So the parking lot I don’t really have a lot of knowledge on since I haven’t spent too much time on it. However, I did just compare both of our runs and from what I have seen so far, the first 5 parking lots in both of our runs are identical. I’m pretty sure it loops in a set pattern, so the order and the solutions can totally be memorized.

Also, I noticed a bit that you were struggling a bit with like the placements of some objects in the ride-building mini games in the run you submitted. (Ex: the flags on the bumper cars) Yeah, it is annoying that you have to memorize the positions but they remain constant on every run so the ride building mini game will always be the same. I know you didn’t ask about that, but yeah the ride building can also be memorized.

For the beginning of the game, you are able to build a total of 5 rides (if you want you can check the 5 rides category if you want to try just the building part of the run and submit a time.) before you have to start grinding for cash. I would actually like to figure out how much money you need total in order to beat the all structures category.

I also have tried, you can not complete this run in one in-game day. One place I want to look at is the daily bonus that you get at the end of the day. I think what will probably really determine how a run is structured is based on how that bonus money is calculated. I might experiment a little with that but as of now, I’m not sure. You could totally grind parking lot at the beginning of the game, but by the time day 2 comes, since you have no rides, would you gain any bonus money. I think this should be considered because I have gotten like $500+ from the daily bonus before so I think this could be important. I’ll have to experiment more.

I will look into this and update the thread later when I’m able to figure some of these things out. Thanks for taking your time to try speed running this game, it could definitely be improved though.

Malaysia

So the parking lot I don’t really have a lot of knowledge on since I haven’t spent too much time on it. However, I did just compare both of our runs and from what I have seen so far, the first 5 parking lots in both of our runs are identical. I’m pretty sure it loops in a set pattern, so the order and the solutions can totally be memorized.

Yeah, this definitely worth investigating.

Also, I noticed a bit that you were struggling a bit with like the placements of some objects in the ride-building mini games in the run you submitted. (Ex: the flags on the bumper cars) Yeah, it is annoying that you have to memorize the positions but they remain constant on every run so the ride building mini game will always be the same. I know you didn’t ask about that, but yeah the ride building can also be memorized.

That's what happened when you blitz through the game will nilly. Plus playing it on mobile phone.

I also have tried, you can not complete this run in one in-game day. One place I want to look at is the daily bonus that you get at the end of the day. I think what will probably really determine how a run is structured is based on how that bonus money is calculated. I might experiment a little with that but as of now, I’m not sure. You could totally grind parking lot at the beginning of the game, but by the time day 2 comes, since you have no rides, would you gain any bonus money. I think this should be considered because I have gotten like $500+ from the daily bonus before so I think this could be important. I’ll have to experiment more.

I don't think the daily bonus would matter much at the end since:

a) It takes a long time real-time to end a day. IMO, it's faster to grind, then build structure than wait till the day is over.

b) By the time you do get it, we're far past the part where it would be beneficial.

c) The level 3's reward are enough to reach probably around 1500 coins reliably (that was my plan in the run).

Malaysia

So, I have calculated the total number of coins needed:

5300 coins are needed to buy all of the rides.

750 coins are needed to buy all decorations.

So, minus the 900 starter coins, plus the 25 coins you get after the minigame tutorial, and excluding end-of-day bonus, you need 5125 coins in total for All Structures.

To reach the goal, you need to grind at least 68 level 3 car slotting minigame (each reward 75$), which, assuming it takes about 4 seconds to complete, takes about 17 minutes at most. I'm not so sure about the last calculation, but that's roughly the case.

Edited by the author 7 months ago
New York, USA

That’s all interesting to know. I’m curious to see where this could go. I’m probably going to have to take a week-long hiatus before I can personally try to put my foot back into this game (I just sprained my wrist yesterday and I don’t think it will be a good idea to put any strain on it, my doctor said wait a week). I’ll still be here for now, I just don’t know if I’ll make a run until around early November. I’ll keep verifying any runs you send in though and brainstorm strategies. Thanks for your interest in this game!

Edited by the author 7 months ago
New York, USA

Also, keep your eyes peeled, I might be creating a new category in the near future for this game. I’ll release the category once I’m able to make a video for it to showcase how it works. I’ll give more details later.

Malaysia

Alright.

Also, I figured out that the car minigame does have repeating pattern. So yeah, you can memorise it.

Edited by the author 7 months ago
Malaysia

I count 17 patterns.

Also, shush. Luckily the next run is sub 16.

New York, USA

Since the PL minigames are cyclic, I’m going to try to make a tas this weekend and see how fast this game can go. I’ll post the tas here once I finish it.

New York, USA

Alright so I made a TAS run. It's here if you want to watch it. I learned a few things while making it.

The first thing, the extreme case fastest time with the current strategies now are around ~10 minutes. It could be a while to get to around 13 mins.

I also found out an ordering for the run that might work pretty well and decrease times. You should start by filling out page 1. If you buy the least expensive rides, then you have about $500 leftover. After that, you would want to grind PL until you reach $5,650. For the last PL level (when you have $5,625) choose level 1 difficulty there are only 2 moves required in order to get the rest of the necessary money (I checked, medium has 3 total moves required and i think hard has around 5 moves needed at that point.) After that just complete the rest of the pages sequentially, that way you don't waste too much time scrolling between screens. Every screen scroll takes about a second so those probably should be reduced as much as possible.

Also for the intro tutorial i have timings for when you can start interactions. I think I saw you picked up on a few of them in your most recent one but I'll just go over it for now.

You are able to touch the info booth while the narrator says "started"

The "close" button on the info booth will flicker orange 7 times before you can interact with it.

You are able to pick a plot to build on once the narrator finishes his line with the word "something"

For the first ride, you are only able to pick an attraction after the narrator finishes his line. Afterwards, there is no limit to interaction speed in the ride catalogue and an input can be given once each frame.

You are able to purchase a ride the right as the gear button turns orange except for the first ride where you can only interact once the narrator finishes explaining the back button.

Also briefly I just wanted to explain what I learned about fade-ins/outs. You are able to interact with the game on the first frame of fade ins in the main map, PL, and building. The only exception is difficulty selection where you can only interact 6 frames after the fade in begins.

Also an exploit that I noticed that could potentially make run times a lot faster is how dragging works in this game. You do not need to drag all the way through to move an item. If the game thinks you are still holding down the touch screen, the item will teleport from point A to point B. I don't really have a mobile or touch screen device I can try it on yet but it might lead to some discoveries. This discovery applies to both the building and PL minigames. After that it really just boils down to finding the minimum number of clicks in a run you can do and memorizing the patterns. I know you do runs on an android emu so do you mind checking to see if that's possible on a touch screen device?

Anyways, this was an interesting but very time consuming experiment, I hope we can find more stuff from this.

Malaysia

Also for the intro tutorial i have timings for when you can start interactions. I think I saw you picked up on a few of them in your most recent one but I'll just go over it for now.

You are able to touch the info booth while the narrator says "started"

The "close" button on the info booth will flicker orange 7 times before you can interact with it.

You are able to pick a plot to build on once the narrator finishes his line with the word "something"

For the first ride, you are only able to pick an attraction after the narrator finishes his line. Afterwards, there is no limit to interaction speed in the ride catalogue and an input can be given once each frame.

You are able to purchase a ride the right as the gear button turns orange except for the first ride where you can only interact once the narrator finishes explaining the back button.

Lol, I just tap on the button so I can get a faster time.

Also an exploit that I noticed that could potentially make run times a lot faster is how dragging works in this game. You do not need to drag all the way through to move an item. If the game thinks you are still holding down the touch screen, the item will teleport from point A to point B. I don't really have a mobile or touch screen device I can try it on yet but it might lead to some discoveries. This discovery applies to both the building and PL minigames. After that it really just boils down to finding the minimum number of clicks in a run you can do and memorizing the patterns. I know you do runs on an android emu so do you mind checking to see if that's possible on a touch screen device?

Interesting. I gonna take a look at that.

Malaysia

It works, but the item only move in the middle of where your finger are. I'll post the video about it.

New York, USA

This is going to be fun…

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