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fifdspence6 years ago

I'm glad it sounds fun to you too. I think I would just run without using a gamegenie code, but I'd happily watch a video for either version; let me know if you try it and get a run finished. I'm spending some time on walkathon but I'll probably do this next (and I might quit walkathon in a while, will be hard to get used to sprinting again though :P )

fifdspence6 years ago

In the interest of not cluttering the category request thread, I'm starting this thread for discussion of my category proposal at https://www.speedrun.com/smbce/thread/wshi8/1#kupsn .

In response to eddiecatgaming's question about the category (Thanks for the discussion, Eddie), I originally intended the category to include the challenge of collecting enough lives, which may involve getting a game over to get back to 3 lives and potentially collect more 1-ups. (Note that the rules require you to start over at 1-1 if you game over.) Personally, I believe that this makes the proposed category more challenging and interesting (especially in terms of routing) than using a game genie code to get infinite lives. However, I would welcome other opinions.

I didn't want to take up too much space discussing potential routes in the main thread, but perhaps it would make sense to flesh my ideas out in more detail here:

  1. Do any any% run and collect 1-ups in 1-1, 1-2, 4-1, 8-1, 8-2. Die to everything but a Goomba, a Koopa, and a Piranha Plant along the way. This will cause you to game over, and you can spend your new three lives dying to those three creatures in 1-1 and 1-2. If you don't want to wait through the cut scene to get to 1-2 on the second playthrough, you can either collect the 8-2 mushroom twice (at the cost of having to wait for it to go along the ceiling when you are small after dying) or get 100 coins along the way. This would give you enough lives to die to a Piranha Plant the first time through.

  2. Get to 3-1 and use the infinite lives trick. Then play through to 4-2 and warp to 5-1. You will have encountered every enemy by 5-2 and so can do the route this way.

  3. Warp to 4-1 and then run through to 5-2, collecting as many extra lives as you can. This will probably require a game over in a similar fashion to route idea 1. You see every enemy along this route.

I've thought about some other ideas for routes but these are the cleanest-seeming ones I've thought of so far.

Thanks for reading!

eddiecatgaming нравится это
fifdspence6 years ago

Category name: Die to all species

Runners: 0 (I'll probably run it if there's interest though)

Rules: Die by touching each species (Goomba, Koopa, Buzzy Beetle, Hammer Bro, Bullet Bill, Bowser, Blooper, Cheep Cheep, Lakitu, Spiny, Piranha Plant=11 deaths) Note Spiny and Spiny Egg are considered the same species, as are all forms of Cheeps and all forms of Koopas. Hammers, firebars, podoboos, and Bowser breath are not considered species. Simultaneously dying to two species doesn't count for both. Bowser Imposters are viewed only as Bowsers. You can Game Over, but you have to restart at 1-1.

Extra Information: I think this category is worth having because it's significantly different from existing categories and I believe there are several reasonable options for routes (e.g. any% run then game over and keep going; use infinite lives trick in 3-1 and run through to 4-2 and warp to world 5; warp to 4-1 and then run through to 5-2 while collecting as many extra lives as possible). This run could incorporate strats from other runs, like Double Mario And Bowser Kill or 10 Lives, but I think it is different enough to be worth its own category. Clearly I haven't worked this out in complete detail, but I wanted to gauge interest.

EDIT: I've started a discussion thread for this category proposal at https://www.speedrun.com/smbce/thread/aakbx/1#4qtaw so as not to clutter this thread.

KilleDragon, iplaymario124 и 5 другие нравится это
fifdspence7 years ago

To be clear, is use of the autosplitter allowed in runs? It seems that it would be useful in e.g. warpless runs. So by the logic of the post about xpos i_o_l made above, I would think it would not be allowed.

But I wanted to verify this, in case it's different when you're only keeping track of time rather than exposing an internal program variable. After all, I think almost every runner uses some splitter, and you could view manual splitters as a useful tool as well.

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