So I've been experimenting with builds and runs for this character, was wondering if anyone else out there has some inputs. It's a very monkaS run almost everytime as it's very easy to die to the final boss (the character needs a lot of specific cards to come out in certain orders build depending).
So far my highest success at finishing a run is to have as many minor encounters as possible in Act I as the high draw of your deck and low damage output allows you to juggle all the way to the boss without losing much HP and gaining maximum exposure to cards to build a deck.
Discarding and Drawing seems to be a solid build with certain gold cards to use in play like Choke and a lot of Flying Knee's upgraded and as many 0 cost cards as possible.
Any% seems pretty self explanatory. You use the whale, or you don't, you can do whatever it takes within the rules.
If you'd like to run this game and have a category suggestion chuck them here :)
Nice Painter, might be a bit better also to have a second column with the cumulative times as I think as runner is more suited to looking at that on a live run
They released an update about an upcoming "easy mode" for Tiger! Tiger!
Would it be possible to break some of these categories down by fighter? Might make it a bit more attractive to run if there are options other than the Can strat