I have no go-to solution for bad performance in windowed mode. That being said, updating JoeQuake fixed some performance issues for me back in the days, so make sure you got the latest version (http://joequake.runecentral.com/downloads.html). Alternatively you could try NeaQuake (https://github.com/CRASHFORT/NEAQUAKE/releases). Also make sure your video card drivers are up to date. That's all i got for now, good luck.
Just go into your splits editor, put "Star Wars Jedi Knight: Jedi Academy" as game name and click the "Activate" button and it will be installed properly.
Link is down, here is the backup i made https://drive.google.com/open?id=0BzbZFnTss0x3YVpnYm9PaHRCMGM
Are you using the Quake 2 Pro Mission Pack Update from the Resources page?
Thx for the explanations, that cleared up a lot of things. How about switching the BYOC area with the 4xHD 4xMonitors 2xCRTs stuff in the center to have BYOC and Dreamhack less separated?
- Am i seeing this correctly that audience is between runners and tech? Does that work with the amount of cables that have to go from the runner station to tech?
- Those two tables to the left of the projector screen, are those for the PC runs?
- What's the idea with the softwalls and the area above that?
- I'm probably missing the obvious but what is MKDD?
- Is the bring your own computer area for our laptops and stuff? If so i would prefer having atleast a part of that closer to the Dreamhack PCs and not that separated, see my previous post
- I love the idea of the stairs connecting the inner area directly to the outer ring
- What's the right part of Hall B for (especially that specific setup with the black square)?
Backing up Monojira for more space for laptops in the PC area. Having those places close to the network switch so we can bring some ethernet cables for coop/multiplayer play with the PCs would be great.
JoeQuake v0.15 build 3798 should work too, but yeah i'd recommend NeaQuake anyways
You want to start an IL with "record [demoname] [mapname]".
For a list of commands use "cmdlist" and for available cvars "cvarlist".
Whoops, what i wanted to write was thx for introducing IGT!
Cool, thx! Yeah, i guess for all training levels its a decision about whether menuing time should or shouldnt be included. We could also have both times listed i guess.
Hey guys,
the ingame timer seems absolutely fine to me, why make it inaccurate and complicated with livesplit :(
https://bitbucket.org/daikatana13/daikatana/issues/173/gate-skip-in-e2m4-not-working-anymore
So either stay on your old 1.3 patch or use a new one and download the pak6.pak that he provided i guess.
That sounds awesome, really looking forward to that! Thx for your work!