A few more thoughts:
PSP:
- The autoaim problems of the Japanese version are also present in the German version. Avoid this release because it doesn't have any benefits.
- In the Japanese version during Rampage #11 (w/ Uzi) Cholos have Pistols and Uzis instead of Baseball Bats and Pistols, dealing more damage to the player.
- You get all your weapons back during "Burning Bridges" in the Japanese version. Skipping second Ammu-Nation in Any% should be considered.
- German and Japanese versions do not have blood.
PS2:
- Higher resolution.
- Better drawn distance.
- The ability to fine tune your aim is not present in this port, making precise shots harder.
- Looking backwards (with R3) while running is annoying, if at all possible to do.
- Can not megajump with the Detonator (currently not used in any categories)
- Due to collision fixes you can not use the BMX method to go accross the Starfish Island bridge to the second island early. Currently used in All Red Balloons and All Rampages routes. Players need to use the Yankee method or choose the Leaf Links bridge for the BMX strat instead.
- During Rampage #11 (w/ Uzi) Cholos have Pistols and Uzis instead of Baseball Bats and Pistols, dealing more damage to the player.
- You get all your weapons back during "Burning Bridges". Skipping second Ammu-Nation in Any% should be considered.
- 6 new unlockable/purchasable vehicles. (Not sure if useful for anything.)
- 6 new side missions.
- Several smaller map changes.
Also, as far as I know switching languages in only possible on the European version so the Pager Skip is restricted to that version of the PS2 port.
Since Japanese 'Burning Bridges' respawns all of your weapons, skipping Ammu-Nation during 'Blitzkrieg Strikes Again' should be considered.
In my opinion a Cheats% category should only official cheats that are in the game, (could be restricted to ban speedup/slowdown cheats but let's not get into that right now), no trainers, hotkey scripts or memory manipulation tools as these go beyond what the name 'Cheats%' suggests.
From the parts I've seen in the video your usage of cheats only made the run longer than a regular No SSU run would take so I don't really see how it could grab the attention of people. Maybe if you had planned it ahead and put some routing into it (when to use which cheat) it would have been interesting, but as it is right now it appears to be an idea presented without putting any thoughts behind it.
So we've discussed the idea of this a few weeks ago. For those who don't know, I suggested that we reate segmented categories for VCS on the Extension Boards like for SA.
This way, runners who have had a very good first half of their runs but the second part killed it, or just don't want to run the game in its entireity (in 1 go) will have a place to submit their results.
Here are a few suggestions to break the game up: VERSION A:
- Chapter I: from New Game to the completion of 'To Victor, the Spoils'
- Chapter II: from Empire Site #2 (where you appear after Chapter I) to the completion of 'From Zero to Hero'
- Chapter III: from starting 'Brawn of the Dead' (with no Empire sites taken over on Vice Beach) to Any% completion VERSION B:
- Chapters I-II: from New Game to the completion of 'From Zero to Hero'
- Chapter III as defined in Version A
Either way, strats that are not applicable for a full Any% should not be allowed.
What do you guys think? Would there be demand for this?