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CanadaArkhangelAzrael6 years ago

Has anyone taken a look at the new function? https://www.libretro.com/index.php/retroarch-1-7-2-released/

With that cores like genesis plus and higan, which are cycle accurate, should be exactly the same as the real hardware in terms of accuracy of emulation and lag input. I think we should encourage the use of this so more people can speedrun in equal grounds if they don't have access to real consoles and good crts.

The only caveat, I think, is that we should determine how much input lag the real console has to set the standard for the emulator. I know from my speedrun (Bare Knuckle 3) that it has 1 frame of input lag, but I'm not sure if that is from the game itself (like SMB has 2 frames of input lag as shown in the video of the article), or from the emulator. I don't want to give myself any kind of edge by using emulator, I want it to be fair for everybody.

What are your thoughts everyone?

Thanks!

CanadaArkhangelAzrael6 years ago

Can anyone tell me what are the differences in the difficulty levels? I could not find it anywhere.

Thanks a lot!

Pinkpanther01 喜欢这个
CanadaArkhangelAzrael6 years ago

Can anyone tell me what are the differences in the difficulty levels? Just boss health or enemies and other hazards also change?

Thanks a lot!

CanadaArkhangelAzrael6 years ago

In the Genesis version, isn't it faster to rescue the mad doctor mickey instead of fighting the boss? Or do you still have to fight it even if you get the mickey?

CanadaArkhangelAzrael6 years ago

So, I think I found the reason for the level warps that the run uses, it is actually a cleverly disguised way to prevent bugs and pass Sega quality control. So they are not actually warps, but any bug you trigger will pretend it is a warp. That means that if you can create a bug, like sprite limit, in any level and in any place, you can probably skip any level. The video bellow has a possible list of bugs the community can try.

Tha explains why YellowKillerBee once said she could not find the warp anymore in the ghost level, she triggered a bug once but was never able to replicate it.

Source: https://arstechnica.com/gaming/2017/10/smack-cartridge-for-level-select-behind-gamings-weirdest-easter-egg/

Also, if anyone is interested, here is the youtube of the programmer, where he has footage of a unreleased Mickey 2:

SuperSqank 喜欢这个
CanadaArkhangelAzrael7 years ago

Hi Everyone! Wanted to start learning how to speedrun this game and have a very beginner's question. I know the snes version is missing a level, but it also has some load times that the genesis doesn't. With that in mind, how is that the Genesis is, according to the times, the shorter version? Does the load times really make up for the missing levels?

And would't it be better to be two separate categories since the games are somewhat different?

Thanks a lot!

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