**New True 100%** (updated as of 3/17/22)
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**New True 100%** (updated as of 3/17/22)
Updated 2 years ago by xJackieBx

Time Starts when you gain control of Kuros Runner Must Complete All 9 Guilds Runner Must Turn in All 6 Treasures Runner Must Kill the Bouncer Time Ends on Malkil's Death animation.

All Glitches are allowed

Here is a rough breakdown of how the route will look. (current inventory total in ( )'s ) *Edited to get the town treasures earlier in the run as it makes the pathing smoother

  1. Bronze Thief Statue (1)
  2. Bronze Thief Guild (0)
  3. Silver Thief Statue (1)
  4. Silver Thief Guild (0)
  5. Gold Thief Statue (1)
  6. Gold Thief Guild (0)
  7. Treasure One (1) <treasure in window of "beehive skip building>
  8. Treasure Two (2) <treasure in thief 3 locked door bottom right of town>
  9. Bronze Wizard Statue (3)
  10. Bronze Wizard Guild (2)
  11. Gold Wizard Statue (3)
  12. Silver Wizard Statue (4 max)
  13. Silver Wizard Guild (3)
  14. Treasure Three (4 max) <treasure in thief 3 locked door area to the right of wizard 3>
  15. Gold Wizard Guild (3)
  16. Treasure Four (4) <treasure in normal door above wizard 3>
  17. Dungeon Wise Man (2) (Crown, Scepter)
  18. Town Wise Man (0) (Coin, Necklace)
  19. Bronze Knight Statue (1)
  20. Bronze Knight Guild (0)
  21. Treasure Five (1) <treasure in palace interior exactly opposite side of where wise man is>
  22. Gold Knight Statue (2)
  23. Silver Knight Statue (3)
  24. Gold Knight Guild (2)
  25. Treasure Six (3) <left door near top of center tower>
  26. Palace Jewel (4 Max)
  27. Palace Wise Man (2) (Orb, Chalice)
  28. Silver Knight Guild (1)
  29. Town Jewel (2)
  30. Bouncer (2)
  31. Dungeon Jewel (3)
  32. Dragon (4 Max)
  33. Malkil
Game stats
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Runs
76
Players
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