Any% in 4h 26m 51s by
Description

Well... this has been rather a shit run ;) I was aiming for something below 5 hours for a first run so this was ok The game crashed about 3 times, and I killed it once because it was becoming unplayable... Skipping the cutscenes at the end of acts too fast seems to cause the crashes ? Also the timer broke several times (livesplit didn't like the multiple crashes, too), and I started from "start" not from gaining control, so here's the breakdown (from gaining control to last input) :

Full run: 4:26:51 (4:28:08 if counting the Epilogue but I don't really feel like it's part of the run ?)

Act I: 1:34:11 Act II: 2:02:28 Act III: 48:08

Act I was messy, I made a lot of mistakes, forgot some things, I didn't find the shady dealer for the boiler suit so I went with a Sandman Massacre "strat"

Act II was a shit show, I messed up the skills (so the Baby Feeder was too expensive when I went to buy it), I spent almost 10 minutes looking for bobby pins because I needed a lockpick, the map was awful and the hatches weirdly placed, and the game started not liking that I was trying to go fast and leaking memory all over the place so I had to kill it and restart. Something interesting at 3:11:45 I went through the elevator while eating, I don't know if it was because of the lag

Act III went pretty well comparatively, I got the good exit for the first area (no apple tree quest) and the map was pretty nice At 3:39:15 pretty interesting : the game treats me as still on the elevator even though I'm disarming the bomb, so I go through the floor, then back up... there's some potential with that ? Something similar happens when you try to move away from locks you just picked too fast, it brings you back to the lock

Leaderboard
Category
Any%
Ending
Good ending
Build
1.1.69866
Run
Rank
Second place
2nd
Time
4h 26m 51s
Date
5 years ago
Platform
PC
Details
Verified
5 years ago
Submitted
5 years ago
Game stats
Followers
109
Runs
80
Players
50
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