Description

Mainly for the benefit of fellow runner Humppa, but also to show off the Sorcerer trick in action.

See YouTube description for full information.

The basic idea of the mission is the Sorcerer has to use his ability to take control of Guard squads and run them back to the alter to be sacrificed. The Sorcerer can only control 1 squad at a time, however if he moves too far away from a squad the mind control is broken and the squad reverts to AI control.

The game puts units who are about to be taken over into their own check group, it then checks to see if any squad is already under the Sorcerer's control, if none are the game gives the Guard squad in the check group to the player. If there is a squad already being controlled, the AI retains control of their squad. If the Sorcerer takes control of a squad, then loses control due to distance (or I think death), the game gives the squad back to the AI but it doesn't remove them from the check group. The next time the Sorcerer takes over a different guard unit, the game moves this second unit into the same check group as the first, does its check and sees technically no guardsmen have been stolen yet, then transfers all units in the check group over the the player's control. This leaves the player with more than one guard unit under their control.

End result is a bit of time saved running back and forth between bases.

Leaderboard
Level
Blood for the Blood God! (Disorder 3)
Category
Normal
Run
Rank
First place
1st
Time
13m 51s
Date
2 years ago
Platform
PC
Details
Player
Verified
2 years ago
Submitted
2 years ago
Game stats
Followers
12
Runs
58
Players
7
Recent runs
Level: Titan of the Emperor (Order 5 / Imperial guard)
Level: Hunter! (Disorder 2)
Level: Trophies (Disorder 5 / Orks)
Level: Keep Your Enemies Closer (Disorder 4)
Level: Blood for the Blood God! (Disorder 3)
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