Comments
thread: Tetris (NES)
Minnesota, USAdeath_taxes_n645 years ago

At least on FCEUX, the timing difference is 6 frames or 0.10 (from level select to 1st piece spawn). I have not checked the other emulators. But anyways, since the timer starts on level select, if you had a negative timer than that time should be added back.

Generally, most runs that have timing differences such as early or late splits, will get retimed in the event it is really close or really obvious.

Razorflame and sdmx like this
thread: Tetris (NES)
Minnesota, USAdeath_taxes_n645 years ago

No prob, background was changed.

thread: Tetris (NES)
Minnesota, USAdeath_taxes_n645 years ago

Thanks for this! Is is it possible to add splits just for x amount of lines, since 100 lines category might not line up with either level increments?

Also it looks like the timer starts a bit late, and should start at level select. Other than this, seems to work great.

Appreciate the time/energy spent on this.

sdmx and Razorflame like this
thread: Tetris (NES)
Minnesota, USAdeath_taxes_n645 years ago

In other NES runs, the emulator requirements are a standard due to the precise nature of the game. As stated above, the nature of Tetris might not create the same concerns as other games, and that the main point of adding the document cited was to include in the rules regarding resets, save states, and turbo issues, which may not have been articulated as clearly as i thought. I can adjust the wording to specifically include those concerns too.

Regarding your issue with the full emulator screen, it would generally be preferred if you did capture the entire screen. OBS can capture the emulator window without having to capture the desktop and can fit inside your current layout without having to change anything. I have yet to see a Tetris run denied due to lack of input display; however, I have seen in other games where input logs are requested and runs may be rejected at that point. I would say your are fine without it unless asked upon submission.

Lastly, the rules changes made here only effect the NES Tetris runs. GB Tetris has its own board and rules. Specifically the rules regarding reset screen, no save states, and no turbo are general standards and are not a barrier to entry for new runners.

thread: Yoshi
Minnesota, USAdeath_taxes_n645 years ago

Yeah sounds good. I believe the switch VC runs slower (frame rate) than original console. I'll research this to confirm either way.

thread: Tetris (NES)
Minnesota, USAdeath_taxes_n645 years ago

Yeah i agree on both points Justin. Alot of people play background music during attempts, including myself. This did come up in a different tetris game, where i basically had the same comment as you, that the splicing of a tetris run would be extremely difficult due to the pieces/timing. There are no issues with playing music while doing attempts.

Same thing goes with aspect ratio, I have also never seen this be an issue. Most of the rules are just general rules, i.e. save states, turbo, resets, etc which should apply to alot, if not most nes games.

Razorflame and justinman114 like this
thread: Predator
Minnesota, USAdeath_taxes_n645 years ago

Hopefully this saves more runs from this awful stage. Still no good way to guarantee the part before this, especially if you get a bad pattern or the bird despawns. But at least, if you can set this up, it takes away the butterfly RNG.

thread: Predator
Minnesota, USAdeath_taxes_n645 years ago

for the last part of the stage -

Jump to the 3rd rock to spawn the moon and jump back Jump to the 4th rock and land on the right side to punch the butterfly. Landing on the right side will let you instantly kill the butterfly. Landing on the left side wont give u the distance to kill it. Wait for the moon to catch up then jump to the last rock and again land on the right side to instant kill that butterfly. Then just wait for the moon to catch up.

thread: Yoshi
Minnesota, USAdeath_taxes_n645 years ago

Sorry for late response, just saw thread. I would say if anything were to be added, it should probably be a higher amount, like 10 levels as opposed to 1 or 2, similar to Yoshi's Cookie or Dr. Mario.

Personally, 5 levels seems to be the sweet spot of not too short, but can still get rng to where its now a 10 minute run. The game doesn't get a ton of runs currently, so we don't really have a great sample size to say if more people would run a different or longer category, as opposed to Dr. Mario which has less than 1/2 the runners on the 0-20 board vs the 0-10 board.

I agree with decrazyo that the B-type would be about 3 seconds, since you can clear stage 1 in 2 moves, so there really isn't a point in having a separate category for that.

If more people really want new categories we can continue this discussion.

thread: Yoshi
Minnesota, USAdeath_taxes_n645 years ago

just saw this, thanks!

thread: Yoshi
Minnesota, USAdeath_taxes_n645 years ago

Does anyone have any objections to creating a threshold of times using milliseconds?

I was thinking of anything sub 4 would need to be frame counted to verify ms. I am open to other suggestions, but that seems to be the cleanest for both categories currently. And any time over 4:00 would be timed in seconds only.

Otherwise each VOD would need to be downloaded to verify frame count, which would increase verification times.

Let me know if you have any thoughts.

thread: Yoshi
Minnesota, USAdeath_taxes_n645 years ago

I updated the rules to include the general rules for nes speedruns compiled by Whitehat and the Nes speedrunners community/discord.

This does not effect any runs, just adding it in for clarification purposes.

Minnesota, USAdeath_taxes_n645 years ago

I updated the rules to include the general rules for nes speedruns compiled by Whitehat and the Nes speedrunners community/discord.

This does not effect any runs, just adding it in for clarification purposes.

thread: Tetris (NES)
Minnesota, USAdeath_taxes_n645 years ago

I was able to edit the rules to add the document in.

thread: Tetris (NES)
Minnesota, USAdeath_taxes_n645 years ago

Since its not in the actual rules for the games, here is the list of the general nes speedrun rules from Whitehat and the community.

https://goo.gl/pYN6AR

thread: Tetris (NES)
Minnesota, USAdeath_taxes_n645 years ago

The other mods can chime in if they want, but until recently there wasn’t a big need for such precise timing. While the board has grown (a good thing!) I’m not sure if millisecond timing is necessary yet.

As someone who verifies a lot of the runs; including occasionally having to frame count to verify times without a time or inadvertent early/late splits, I see several issues with this.

  1. Like justinman said, you’d have to retime runs which is big commitment since you would need to frame count the vods to verify the precise timing. Even if you said only count those times under a threshold, it would still require determining an arbitrary threshold to have those runs frame counted.

  2. All future runs would need to be frame counted as well. This would drastically slow down the verification process. Currently, the mods can verify runs fairly quickly. However, if we have to download VODs, watch, then frame count each run, chances are verification will be much slower. I am certainly not opposed to this in theory, but would want the majority of the community at least to be supportive of this change since it would affect everyone that wants to submit new runs.

  3. There is also an issue with VOD availability. Some people link their twitch highlights and others upload to YouTube. Just the process of having to find the VODs and then download them can add work. Additionally, depending on the platform, the VODs will have different FPS. While the NES rate is 60.09, many people can only capture at either 30 or 60 FPS which results in different frame counts. I also believe that YouTube caps its uploads at either 30 or 60 FPS (may be wrong?) Either way this would require another step of equalizing all the frame counts based on a set frame rate, which is not stipulated in the current rules.

TheJayJay and Neural89 like this
Minnesota, USAdeath_taxes_n645 years ago

Is there a possibility to add a 2 player board? Rott and I got a time at gdq, just curious. Thanks

baldnate likes this
thread: Tetris (NES)
Minnesota, USAdeath_taxes_n645 years ago

My personal thoughts are that it should be banned/not allowed from the current categories. While I can certainly see the argument that as a speedrun, anything that lets you complete the game faster should be allowable; I'm not sure that this glitch is comparable to SMB timing.

The 100 line categories are just that, clear 100 lines. This glitch shortens the game to 96 lines (plus the 4 previously cleared lines from the prior attempt). The time delay at the start of SMB also does not shorten the existing speedrun in any manner (i.e. still have to clear 8 levels). I think a more analogous example would be if there was a glitch in SMB that ended the game in 8-3 and not 8-4.

Anyways, this is just my opinion and while I would say a firm no to adding this to the current runs, I think whether or not another category should be added is debatable.

thread: Predator
Minnesota, USAdeath_taxes_n645 years ago

Sorry i just saw this yesterday. the L+R level skip was actually a dev thing that was never taken out of the final game LUL. As far as a new category, I doubt it, since its not like a glitch/zip that would warrant making an any% category vs current beat the game.

Also, since its not possible on console, then you would be making a category only for emu runs, and if your are skipping every level, whats the point? I believe Slaughterhouse had a TAS that did this. He also did second "human" TAS as well.

I'm not a mod here, so you can ask them for sure, but that's just my thoughts.

Mars02 likes this
thread: Predator
Minnesota, USAdeath_taxes_n645 years ago

got it again tonite. seems like its doable now, it least in a few stages...probably not gonna try it in 10 or 20 tho.

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