Is there any theoretical limit to how far down the time can go?
This is not important, it's just an asthetic change idea. For first place, it should be bowser, for second place, it could be the final bro, and for third place, lodoboo. Not important, just a dumb idea I had.
Ok, so if you do the calculations 21/60.098813897441, then you get 0.34942453333. The 4 wouldn't round to a ten, it would round to a zero, if it rounded to a ten I could see us also roudning the nine up, but since we show 3 digits of the decimal, we should have it be 459.529 if is exactly 21 frames faster than the previous WR.
Anyone got suggestions, nothing too demanding though please.
Just wondering what emulator I should use. I have been having issues with BizHawk crashing lately, so I switched to Nestopia and Snes9x standalone for those systems. Still looking for 2600 emulator.
I was just wondering, what research has been done to try and find an RTA viable setup? I am interested at looking into it, but first, I would like to know how I would go about making the program to just run a bunch of simulations like Sockfolder did for NTSC FPG setup.
I am starting to burn out of this game, I have a 6:27, but I IL, have a 458.9. I just can't seem to pull of jack squat in runs, and I'm only going for sub 5:03!
I was just wondering if the AVS is allowed. Is there framerate and accuracy information, or do we just trust them because they brought us the PowerPak? Just wondering, Darpey uses one.
I was just wondering, because I have seen several runs w that use this rom, and it is included on the load time list.
Can some one give me at-the-pole inputs for fpg codes: D70, D50, and the other ones that can reasonably be done by human, just doing some FPG's for prascstice, and have had no trouble getting D70s abd D50s, but my pole inputs are off, I have only gotten D70 once, after save stating in the air, and never D50 after savestating in the air.
I found this, and was very surprised, this is me on BizHawk, can you tell me what this is? New two frame setup? Edit: So what I think it was, was either, the koopa+weird/slow turn around or just the turnaround, managed to manipulate the subpixel, like normal to frame setup does. This allows for 366s in second room, with 2 frame setup, without 379 first room.
Does anyone know if the NES Classic runs at VC frame rate, 60fps, or original frame rate .
I think that for PAL timings, the PAL 5:11s, 5:12s, 5:10s, and 5:13s should all have decimals because right now, we have to watch the videos to see who is the WR holder in PAL, as I and aldynspeedruns are running PAL for WR.
So, I haven't been able to really find any human theory PAL TASes, so I though I would make my own. I TASed to the stair case area in 1-1. and I was going to do regular FPG, that Josh Keys does, and that I do consistently. It is possible that there is a human-possible setup for Full FPG on PAL? Has anyone been looking into it in recent years?
I would like the chrome Dino game to be added so we have an official leaderboard for score keeping of it. I have a run of it, and would be OK as mod if said Dino Game. We would require FULL video for scores.
I have made a discord server for running PAL, along with normal gaming. This icon is PAL FPG. Join code: BrqGHnp
So first, is there a known setup for Full FPG (ie: Sockfolder, mavpole) and also, could someone make a rom like the practice rom, or x pos rom, as well as a fpg rom for PAL. Those would be extremely useful, instead of making savestates, and the FPG thing could have you light up when you should jump and you are on the right sub pixel.